@ Preben
Quote: "Your using the wrong shader in the fpe. should be: "entity_lava.fx" but your using the old "lava_basic.fx"."
Sorry mate sent you a wrong fpe file.
Quote: "You should rename the texture your using so "terrain1_D.dds" ( your lava texture ) become "terrain1_N.dds"."
Yes I did, as you can see in my main post.
Quote: "
Also your object is "VERY" large so i scaled it down a lot"
I need it being so big, since it covers a big area on my map, as you can see in the pic below.
Quote: "also tried your texture with the normal water entity on a rock , and your entity_lava.fx on another rock"
Nice one, in fact I don't mind about one rock inside another one, I'll be make the same in my map.
Quote: "In entity_lava.fx i used "float WaterReflection = 0.90;" and "float WaterTransparancy = 1.0;" in this screenshot , try to play with the parameters for the effect you like "
I'll do it, since I'm not getting bubling effect, just static mesh like if you use diffuse+entity_basic.fx effect. Or this is the way is intended to be?
Anyway thank a lot master shader.
3com
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