the water shaders in glsl so im ready to convert it over to DX9 now, i will see how long i can get without bugging Lee to mush, i know he is busy doing some GameGuru goodies for us all, but i might need a extra texture for the new water shader, lets see
Quote: "weather is most particle"
Think i will convert the water first , and then ...
Quote: "Why is this not in Game Guru yet"
Quote: "Yes, I've seen a lot of this done via postprocessing shaders lately."
If you use SAO GG already generate a depth buffer that could be used for this so perhaps later
Quote: "Rolfy's water effects "
Yes this could be used for a start, perhaps we can figure out a more automated way later
Quote: "Could amplitude and frequency of waves have parameters? "
Check around 0:45 in this video , there im using one of gamegurus grass normalmaps and it gives that effect, so you control wave size etc. using the normalmaps.
Play around with different normalmaps to get different water effects, try a rock normalmap to see a great effect
This is what is going to get converted.
best regards Preben Eriksen,