Bug Reports / Issue with Stone Wall 1 Curved entity

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ArmosaDrako
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Posted: 27th Apr 2017 21:03
I noticed when using the Stone Wall 1 Curved in the Medieval folder of entities, it acts like it's a square entity and blocks you from getting to the inside wall, if you jump, you get on top of what seems to be an invisible layer of that entity. removed it from scene, no issues in that area, no other entities, etc, when I put it back, get the issue.

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Errant AI
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Posted: 27th Apr 2017 21:35
A lot of these entities use the default basic box collision.

You can change this by opening up the appropriate .fpe and adding the line:

collisionmode = 1

Add it under the line flor material index like this:



That will make it use poly collision. This can cause a performance hit on more complex shapes but it will alleviate your issue.

Please note that you may need to delete the associated .dbo and .bin files to force GG to rebuild the asset with your chosen collision method (In this case, stonewall1 curved.dbo and Stone Wall 1 Curved.bin)

You can use this fix for any static entity that requires more detailed player collision.
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Belidos
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Posted: 27th Apr 2017 21:36
This isn't a bug, it's working as the artist intended, it has box collision on, probably to improve performance. For it to be used the way you want it you need to go into its .FPE file and change collisionmode = 0 to collisionmode = 1.

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ArmosaDrako
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Posted: 27th Apr 2017 21:39
Thanks for the replies.
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