Bug Reports / No terrain in standalone executable

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Cylo
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Posted: 24th Apr 2017 21:39
That's the result of built level. I don't know if it messed up something, I just did quick lightmapping.

ALSO, I have a white van that becomes MUCH BIGGER in lightmapping. What the heck?

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Belidos
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Posted: 24th Apr 2017 21:51
The white van has probably been scaled in the .fpe, open its .fpe and find the scale line, makes sure it's 100.

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Cylo
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Posted: 24th Apr 2017 21:56
Ok, but the black terrain? How's it possible?
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Pirate Myke
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Posted: 25th Apr 2017 00:49
Did you refresh the terrain pallet before saving the level, then building standalone?
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Cylo
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Posted: 25th Apr 2017 10:34
What do you mean?
I saved and rebuilt a lot of times.
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Cylo
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Posted: 25th Apr 2017 10:53
Maybe it's due to the new terrain textures... it previously happened with EBE, but it modified itself without doing nothing.
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Pirate Myke
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Posted: 25th Apr 2017 14:11
I had this happen on an older map that only had the 4 textures originally. I went to change the terrain painting and when the terrain pallet came up, some of the textures where black and unassigned.



I assigned a texture in each black slot and all was fine afterwards.
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yrkoon
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Posted: 25th Apr 2017 17:03
Cylo, I had the same when I made a standalone of Morning Mountain Stroll.
I found that in the logs in the standalone's directory, there was a reference to a CUSTOM folder in the terrainbankfolder, where a few .dds files obviously were expected to live, but just were not there.

Unfortunately, they had rather common names like "rocky_D.dds", "Mossy_D.dds2 and so on.

I searched for files of that name in GG's files directory tree and found ... many.
Copying some of them over to the Custom Directory in the standalone\terrainbank\Custom path solved the basic problem, but I did obviously select not the excact ones of MoMoSt, so, the terrain is now fully textured, but darker in many places, compared to the original MoMoSt. Roughly ok for me, because I'm too lazy to try out which ones are the proper ones.
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Cylo
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Posted: 25th Apr 2017 17:56
@Pirate Myke
That's true, but you see the missing texture in the editor, in the case I posted, the terrain is completely missing ONLY on standalone executale.
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Cylo
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Posted: 25th Apr 2017 17:58
@yrkoon
I think the developers should REALLY fix this thing.
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Pirate Myke
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Posted: 25th Apr 2017 18:42
Can you post a link to a small standalone with this issue please and PM me the link.

Thanks.
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yrkoon
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Posted: 25th Apr 2017 19:08
So, does that mean: it WAS the same condition, in your case ? And the "solution" (or rather : workaround) worked for you, too ?

I think the answer is important for "the devs" , because "2 is more than 1".

What always strikes me funny is that there ARE at least a few meaningful messages in logs that can help a lot hunting down errors, but few of that is discussed here.

What could come in handy is a program that simply knows ALL relevant logs, reads them and can interpret anomalies, bypassing "ok stuff" like simple status messages, and bring to attention all problem messages ( possibly adorned with a comment like "the following files could not be found where expected "), stating the exact names from the log.

Such a program could produce a report, which in turn could be evaluated first by the user and even posted to a special error handling forum (which of course would need to be created first) if the user cannot handle the problem alone.

This way, common failures easily worked around would not bind the attention of the pros here; and maybe, emerging patterns of failure situations could be detected more easily and be reacted to. And affected users would have to search less for solutions in the GGG forums, which can be a daunting task with the current forum search function.
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yrkoon
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Posted: 25th Apr 2017 19:30
@Pirate Myke : just checked, it works reliably for me:

1) Boot your PC
2) Fire up GG
3) Load the Morning Mountain Stroll Demo
4) Go to "Save Standalone"
5) Run the standalone ... and see the black terrain


6) go to the MyGames\Morning Mountain Stroll folder
7) Open Guru-Game.log
8) have the editor search for "CUSTOM" in the log
9) you should find the following messsages
10) you won't find a CUSTOM folder stated in those messages in the terrainbank folder.
11) create the "custom" folder
12) copy the *D.dds files referred to in those messages from the original GG folder structure to the "custom" folder
13) Run the standalone again... see reasonably loooking terrain!


27169 : SCANNING SKY SETTINGS S:0MB V: (301,100)
28560 : Loading t.skyscroll_s:skybank\overcast\overcast_CLOUDS.dds S:0MB V: (302,116)
28582 : CREATING TERRAIN S:0MB V: (302,116)
31505 : CWD:C:\Users\Dirk-A\Documents\Game Guru Files\My Games\Morning Mountain Stroll\Files
LOAD IMAGE terrainbank\CUSTOM\Rocky_D.dds,63612,0,1 S:36MB V: (338,126)
31516 : CWD:C:\Users\Dirk-A\Documents\Game Guru Files\My Games\Morning Mountain Stroll\Files
LOAD IMAGE terrainbank\CUSTOM\Path_D.dds,63613,0,1 S:0MB V: (338,126)
31529 : CWD:C:\Users\Dirk-A\Documents\Game Guru Files\My Games\Morning Mountain Stroll\Files
LOAD IMAGE terrainbank\CUSTOM\Default_D.dds,63614,0,1 S:0MB V: (338,126)
31542 : CWD:C:\Users\Dirk-A\Documents\Game Guru Files\My Games\Morning Mountain Stroll\Files
LOAD IMAGE terrainbank\CUSTOM\Sedimentary_D.dds,63615,0,1 S:0MB V: (338,126)
31556 : CWD:C:\Users\Dirk-A\Documents\Game Guru Files\My Games\Morning Mountain Stroll\Files
LOAD IMAGE terrainbank\CUSTOM\Mossy_D.dds,63616,0,1 S:0MB V: (338,126)
31596 : CWD:C:\Users\Dirk-A\Documents\Game Guru Files\My Games\Morning Mountain Stroll\Files
LOAD IMAGE terrainbank\CUSTOM\Path_N.dds,63621,0,1 S:16MB V: (354,126)
31609 : CWD:C:\Users\Dirk-A\Documents\Game Guru Files\My Games\Morning Mountain Stroll\Files
LOAD IMAGE terrainbank\CUSTOM\Default_N.dds,63622,0,1 S:0MB V: (354,126)
31622 : CWD:C:\Users\Dirk-A\Documents\Game Guru Files\My Games\Morning Mountain Stroll\Files
LOAD IMAGE terrainbank\CUSTOM\Rocky_N.dds,63623,0,1 S:0MB V: (354,126)
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Pirate Myke
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Posted: 25th Apr 2017 23:31 Edited at: 26th Apr 2017 00:19
Does this folder exist in you working files?
The Game Creators\SteamLibrary\steamapps\common\Game Guru\Files\terrainbank\CUSTOM

I will load and build Morning Mountain Stroll and see what happens.

Thanks for reporting back.

Results of standalone build. Opened map and pressed build standalone.
On Medium: Default


On High:

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yrkoon
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Posted: 26th Apr 2017 03:51
Myke,
no, there is no CUSTUM folderanywhere in my original GG directory tree (quite puzzling) , and in testmode,
the level is built ok.

Do you find a custom folder alongside the wasteland folder in your standalone terrainbank folder ?
Did you remove the whole target folder before building the standalone ? Since they are very basic files, they might be there from a previous build on your machine ?
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Pirate Myke
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Posted: 26th Apr 2017 04:31
There was no other terrain folder besides wasteland in the stand alone build.

I did have an old build which I renamed to a different name before building the new one.

As far as needing the CUSTOM folder in the terrainbank folder, that was a work around to stop a runtime error found during beta testing.

Perhaps having it build to a new folder may yield different results then you are getting.
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yrkoon
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Posted: 26th Apr 2017 05:07 Edited at: 26th Apr 2017 08:23
Hmmm. I am not using the current GG open beta, but the standard Version of end of March.
And, because I wanted to know for sure that it is not a one-time error, I completely deleted everything under the Game Guru files path, including the Mygame folder (before the above test) before building the standalone.
I wouldn't even know how to direct the standalone output to another directory.

Myke, to make it clear: I am not complaining about this problem, because I can handle it.

The interesting thing is whether Cylo has had this exact problem, when he opened this thread (his reply to me is unclear on that, I'd give it a 50:50 chance that he has). Maybe, he can tell us whether he cancasually reproduce the problem with MMS, also.
If so (for both questions) , then, I think, there is a pattern which should be inspected, because it is likely that more users will experience this problem, too.
If not, I'm fine with that, too

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Cylo
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Posted: 26th Apr 2017 15:32
@yrkoon

The issue is still here, every level built has NO terrain at the moment.

@Pirate Myke
I'll be uploading a simple test level and send you a link.
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yrkoon
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Posted: 26th Apr 2017 15:55
Cylo: Yes, but did you look into the log and possibly find errors like I posted in my posting right above Myke's post with his screenshots ?
And if so, did you try the workaround I described ? You can even do that one piece at a time to see whether you are on the right track ?
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Pirate Myke
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Posted: 26th Apr 2017 16:42 Edited at: 26th Apr 2017 16:59
@Cylo:
Ran you standalone build. It is as you say, with black terrain.

I copied the fpm file from that to my mapsbank folder and opened it in Game guru editor.
Saved file name as dfa-Myke and ran test game. Terrain visible as you say.
I edited the pallet in slot 14 to a variation texture and then sculpted some hills around the area.
Saved the map file and built a new standalone.

Ran the standalone when complete and the texture is present.

Now compared the standalone build sizes for all files within.
Results:
Your folder structure for your standalone build comes in at 390mb

Mine comes in at 550mb.

Something is not being written correctly for sure.

I will compare them folder by folder for differences.

EDIT:
Some of the differences are different things I have in my folders from testing and modifying things.
May I suggest that you email Lee the Link you gave me to lee@thegamecreators.com

He will spot the differences.

I notice your executable date on dfa.exe was 4/3/2017

mine was 4/20/2017
Tells me that you are using a older version of game guru from March or older. Is there a reason you have not upgraded to the current version?

Also can you add a folder called CUSTOM to the terrainbank folder and re build the standalone again.

Thanks.
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Cylo
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Posted: 26th Apr 2017 19:45
@Pirate Myke
I noticed the outdated executable, and I don't know why it was not updated.
I keep GG up to date automatically.

By the way, I'm doing a check for the non-updated files.
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Pirate Myke
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Posted: 26th Apr 2017 20:29
Cool, let me know. Thanks.
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Devcore35
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Posted: 26th Apr 2017 21:12
Hello,

Just for information it does me also: Attachment

I made 3 screenshots using the 3 types of graphics: low, medium and high

I tested several combinations (without my graphic card, with my graphic card, modifying the visual files of my maps or in the root of the game standalone or by changing the terrain and re-compiling my game); nothing works ; I always have a black outline on my games standalone :-(

I even reinstall GameGuru cleanly with Steam to do a test: same!

An idea ?

Thank you in advance !
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Cylo
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Posted: 26th Apr 2017 21:26
@Pirate Myke
I updated everything, but still black terrain on every level built.
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Cylo
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Posted: 26th Apr 2017 21:27
And Devcore35 has the same problem.
So I think there is something that should be officially fixed fast...
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Devcore35
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Posted: 26th Apr 2017 21:56
Thank you for your answers

Apparently, after research, the CUSTOM file does not exist in terrainbank.
So I create by hand the folder with the textures provided by GameGuru.

Already several bugs:

- sediment_D.png is normally transformed into sedimentary_D.DDS (DDS!)

Off GameGuru searches for DDS everywhere while the "_D" are all in PNG ...

We have 3 big bugs:

- The CUSTOM folder is not created, even if you use a classic field like "cartoon" or "lush" it is CUSTOM that takes the top every time
- PNGs should be in DDS; So GameGuru do not find them ...
- The files in CUSTOM do not have the correct name; To rename them manually

After solving all these bugs: it works!!!

The worry is that it takes the upper hand on ALL the levels ...
So if I have two levels: one level in "lush" and the other in "cartoon" and well both will use the CUSTOM!

Big mistake of the developers this strokes :-(
I do not want to be naughty but is that the developers testing on several machines the "standalone" before deploying an update as important as this one?

I'm waiting for debugging update ^^ '
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Cylo
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Posted: 27th Apr 2017 15:08
Devcore35, I'm glad you worked it around, but honestly I didn't even find the PNG files.
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Cylo
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Posted: 27th Apr 2017 20:08 Edited at: 27th Apr 2017 20:08
I looked in logs, and searched for missing files.
The engine looks for textures that would be in CUSTOM folder.
Of course CUSTOM folder is not there, and this is a bug to fix.

To Devs reading: Please fix it in the next update.
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Pirate Myke
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Posted: 27th Apr 2017 23:21
To Cylo, Please add the CUSTOM folder in the Terrainbank folder and see if this helps.
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yrkoon
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Posted: 28th Apr 2017 08:25
To Myke:
if it is the same "problem" with Cylo, Devcore35 and me, he will definitely also manually have to copy the files mentioned in the log.

I did that, but due to the ambiguous name, selected a wrong texture (no problem, looks better than all-black, anyway).

Re-creating the standalone goes to the same directory tree, with CUSTOM already created, but still doesn't copy the proper
texture files (in my case, they are .dds files) over.
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Pirate Myke
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Posted: 28th Apr 2017 16:15
Crazy thing is when I can see the terrain in standalone build, there are no textures there. But I can see all the terrain textures.
I will look at cylos standalone file again.
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Belidos
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Posted: 28th Apr 2017 16:58 Edited at: 28th Apr 2017 16:59
I have a feeling this may be something to do with converting old terrain sets to the new 16 slot system, it creates duplicates and spreads them in the slots, maybe the duplicates aren't saving properly (not the actual textures, but the reference in the slots), have you tried going through each texture slot (after the first test run and before standalone), right clicking them, then reassigning the slots (you can use the same texture it's just making sure they're properly assigned, then saving the map and running a save to standalone?

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Cylo
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Posted: 28th Apr 2017 22:44
One more thing to say: anytime you try to create CUSTOM folder in terrainbank, it gets deleted at GG startup.
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Belidos
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Posted: 28th Apr 2017 23:28
Hmn, there might be something wrong with you folder permissions then, because that doesn't happen to me.

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Cylo
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Posted: 29th Apr 2017 16:41
I do create the CUSTOM folder, and when I go in terrainbank it's still there.
BUT when I start GG, it deletes the folder.

Of course I didn't do anything on the files and folders, and GG is automatically updated through Steam.
I can't blame myself for this bug, for sure.
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yrkoon
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Posted: 29th Apr 2017 19:08 Edited at: 29th Apr 2017 19:22
When talking about the CUSTOM folder in terrainbank of GG, I can confirm Cylo's results, i.e., the CUSTOM folder can be created, but disappears when GG starts; definitely no authorization problem, because I always install GG on drive D:, not under program files and run it as admin. I can force the CUSTOM folder there to be kept if I create it from another program and keep it open and then run GG ; nothing is put inside by GG, and GG also doesn't complain that it is there and cannot be removed.

It IS currently needed in my installation in the target directory in
"Game Guru Files\My Games\Morning Mountain Stroll\files\terrainbank\"
to be able to remove the "black" terrain"
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Belidos
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Posted: 29th Apr 2017 19:12
That's really odd, because my CUSTOM folder is permanent, it doesn't disappear at all.

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Cylo
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Posted: 29th Apr 2017 19:13
Ok, please developers should answer and fix this for next update and very quick.
This can't be worked around as crazy stuff, please just FIX THIS.
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Belidos
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Posted: 29th Apr 2017 19:28 Edited at: 29th Apr 2017 19:31
Quote: "This can't be worked around as crazy stuff, please just FIX THIS"


It will be fixed when it is fixed, shouting frantically on the forum will not change that. It might be an issue that can be easily fixed in a couple of hours, but it could also equally be an issue that takes weeks to track down. Considering it's only a few people having this issue I wouldn't hold up your hopes of it being a quick fix, the less people it effects the harder it will be to track down.

So just be patient, it will be fixed as soon as they can track down what is causing it.

Also, if you're so worried about it have you actually reported it to them? This forum section is checked by the devs, but not all the time, it's more for us to help each other out, if you are that worried about it you need to click the green help button on the bottom right of the forum screen, and submit a ticket.

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Cylo
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Posted: 30th Apr 2017 11:14
I did open a ticket too of course.
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Cylo
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Posted: 1st May 2017 10:00
To users having this issue: are you using Windows 10 like me?
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Devcore35
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Posted: 1st May 2017 11:29
Hello,

Indeed I am on Windows 10.
I will test in the next week what you have all advised me :

1 - Repair GameGuru in Steam
2 - Put the "read / write" rights "Everyone" (security) on the folder TerrainBank and also in "My Documents" !
3 - Open old maps and apply CUSTOM. Save. Apply the old textures (not custom) for example "lush". Save again.
4 - Once my complete game "rebuilt" cleanly, I will compile the game.

And I come back to you to tell you what happens
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yrkoon
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Posted: 1st May 2017 13:05
Cylo: yes W10, here, too.
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Cylo
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Posted: 3rd May 2017 22:13
Anyone else on Windows 10? It may be related to the bug.

P.S.
Please don't let this thread die for no reason.
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yrkoon
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Posted: 4th May 2017 12:32
Cylo, I don't think pushing this thread is useful.
Those who felt inclined to have a word on the problem have had it and cannot do anything more.
Your problem ticket with TGC should be more effective to have a solution created for those with that problem.

But I wouldn't hold my breath until it's coming in, especially, as there is a workaround available.

I also think the track is right, i.e., W10 generally plays a part in this, and that the problem needs to be fixed by development,
but Belidos is also right in that there are many more other things needing to be fixed, much more pertaining to all users of GG.
But that's only my view, of course. I myself will not post anymore in this thread.
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Cylo
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Posted: 4th May 2017 19:06
For now, I got terrain texture back by using public preview version.
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 4th May 2017 19:16
Quote: "For now, I got terrain texture back by using public preview version."


Well if the public preview fixes your issue, then it means the issue has been fixed, the public preview is a preview of the next update.

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