Product Chat / A New Option For GameGuru Coders

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LeeBamber
TGC Lead Developer
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Posted: 21st Apr 2017 16:52 Edited at: 21st Apr 2017 16:53
As fast as I can code, there will never be a top speed that will allow me to code the exact mechanics you might want for your game, and for the coders and scripters out there, it's even more of a tease to know it might just be one or two extra lines of code that does the job. Well now for those who don't know about the amazing tool from Preben, you can now take your basic GameGuru levels and convert them to load directly into AppGameKit, our cross-platform app and game programming language (more info here: https://www.appgamekit.com/).

With this new tool, GameGuru can be used as your 3D level editor and then you can create your own game logic entirely from scratch in AppGameKit, essentially taking full control of what the objects do within your game. As it's a fully fledged programming language, you can take your game or app in any direction you wish. Naturally, this is more suited to coders and good scripters, but it might be the one you have been waiting for.


https://www.thegamecreators.com/post/appgamekit-dlc-released-to-capture-gameguru-assets

NOTE: To pre-empt any worries or rumors, this has absolutely no impact on GameGuru development whatsoever. The entire tool has been developed by a third party to assist the AppGameKit community, and in fact, this development has contributed to numerous shader improvements and performance boosts for GameGuru itself, including the most recent build which offers a LAPTOP flag in settings.fx to speed up users on laptop PCs.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Corno_1
GameGuru Tool Maker
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Posted: 21st Apr 2017 18:08 Edited at: 21st Apr 2017 19:20
Will this come to steam too? I searched it but I didnĀ“t find it to put it on my wishlist

Edit: Ok it is on steam. Missed it
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Belidos
3D Media Maker
8
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 21st Apr 2017 18:52
It's already on Steam:

http://store.steampowered.com/app/623270/

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cybernescence
GameGuru Master
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 21st Apr 2017 21:34
Is this the same product as I purchased from Preben directly?

Don't mind if it isn't, just asking ... if it's the same, will updates come the same route for me via Preben's website or do I need to purchase from steam now for those?

Cheers.
Preben
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Posted: 21st Apr 2017 23:47
cybernescence: Yes it will be the same versions , i have just made a updated so you can download the steam version from your account i will make a post tomorrow about all the new stuff in this version.

Also i had some e-mail about free steam keys , there will be no need for this , i will make sure to keep your accounts updated so you can download the same as the steam version.
best regards Preben Eriksen,
cybernescence
GameGuru Master
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Playing: Cogwheel Chronicles
Posted: 22nd Apr 2017 00:27
Thank you

Good luck with the sales.

Cheers.
Tarkus1971
Audio Media Maker
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Location: England, UK
Posted: 24th Apr 2017 18:24 Edited at: 24th Apr 2017 18:30
Does GameGuru Loader also convert the lua scripts too and audio.

Can we savegame progress in it too?

Thanks
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
smallg
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Posted: 24th Apr 2017 20:31
some scripts have been converted by preben automatically (door.lua and some others) but no it won't automatically convert scripts - though the language is very similar so it won't be too difficult to get them done (preben has a very easy to follow system in place and AGK has a lot more useful functions compared to GG too)
@anyone thinking about getting it: while i can tell you that GG loader is a great tool, if converting scripts is going to put you off then it's not the right tool for you anyway as you will definitely need to code more than you are given by default to get your game as you want it (even if it could convert your scripts).

no save or load system in place im afraid, (this is likely something preben could look into adding along with the multiple levels if he's feeling kind), but again it follows a very similar system to GG in that you can simply read/write all your data to file just as GG does.

you also get the added bonus of way better 2D support and the ability to play your games on mobile and/or mac
AGK supports more shaders too (of which there are a few on the forums) to add to the ones preben has already included and now supports plugins so can technically be expanded way beyond anything you can do in GG (if you have the skills).

1 big feature that is missing of course is the AI, as far as i know GG loader only currently supports waypoint following by default and you would need to code the rest of the AI yourself.

TLDR: GG loader is very coding heavy (AGK is a code based language even if GG loader does most of the frame work for you).
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Preben
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Posted: 24th Apr 2017 21:40
Tarkus1971: Like smallg say you must learn AGK Tier 1 to use it properly

smallg: ...multiple levels... , are already done for next release, was just about to make a progress update , also some TPP , will update thread now
best regards Preben Eriksen,
Tarkus1971
Audio Media Maker
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Location: England, UK
Posted: 25th Apr 2017 07:42 Edited at: 25th Apr 2017 07:44
cool, thanks smallg and preben, i used blitz basic and dark basic in the past so I should be ok with some coding, I have learnt a bit of lua with gg so, as soon as I have funds I will buy AGK and your gg loader preben, great stuff.

Amstrad cpc spindizzy remake might be on the cards in agk then, cant do it in gg yet!
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 25th Apr 2017 09:51
Windows guide is talking about:
Quote: "Microsoft Visual C++ 2008, 2010, or 2013"

I own VS2015, any problem with this?

Any video showing some GG level working in AGK?, I've seem retro-game examples in AGK site, but does not the kind of game you can do with GG.

As I understood youn can use GG to design the level, and AGK to develop the game logical; what's if I want to change something in GG, can I import level from AGK to GG?

If so, can I develope a game GG style, just using tier 2 c++, or should I use pure c++?

I would want AGK being GG without the lacks GG has actually; only then would I consider buying the product.

In anothers words, if getting a game like tomb rider, syberia, halo , and so on, is just a matter of your c++ skills; well my c++ Is a bit rusty, but I would be willing to improve it.

3com


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Preben
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Posted: 25th Apr 2017 10:21 Edited at: 25th Apr 2017 10:21
3com:
Quote: "I own VS2015, any problem with this?"

This is for AGK Tier 1 , so not for VS2015 , think this answers most of your questions , i know one that are porting it to tier 2 but its been some time since i heard about this, but your in for A Lot of converting if you like to run it in VS2015.

Most of these levels is actually running in AGK:
https://www.youtube.com/channel/UCVw3oQj67CU6d6ii_tZz8YA/videos?sort=dd&shelf_id=0&view=0

Except if you see the GameGuru hub then its running in GameGuru.

Most stuff can be made in AGK Tier 1 , just look at the videos everything is Tier 1 , so to use any of this you would have to learn AGK Tier 1
best regards Preben Eriksen,
Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 25th Apr 2017 15:09
im guessing tier 1 is a bit like basic, any coding examples anywhere before i purchase?
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Preben
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Posted: 25th Apr 2017 15:57 Edited at: 25th Apr 2017 16:04
Here is some snippets how GameGuru Loader is handling the "emulating" of lua scripts.



Rick has done a lot of videos tutorials about this: "Learn to program BASIC with App Game Kit".

https://www.youtube.com/watch?v=5KRazhSI-SA

This should give you an idea about how to use it
best regards Preben Eriksen,
3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 25th Apr 2017 16:35
@ Preben
Ty for the info mate.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
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3d graphics mark: 8310.9
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