Free Models and Media / My First Models [UK Pavement]

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GraPhiX
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Posted: 19th Apr 2017 14:58
Hi Guys,
took time out from textures and tried a bit of modelling LOL, you guys have always helped when I needed something and thought it was time for me to try harder so here is my first attempt at anything that is not a sign or texture.

Please be gentle like I said my first try, these are free to use as you wish
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unfamillia
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Posted: 19th Apr 2017 15:56
@GraPhiX, great first attempt. Strange object to start with, most people try their hand at something cool, like a weapon or most standard of of a barrel or a box! haha. It's good that you were thinking outside of the 'box' and went for this.

One thing I will say is, the tiling on the pavement texture is too much. You can see, very obvious tile seams. If I were you, I would be tempted to reduce the tiling amount. I can only imagine, you tiled it that much, either due to lack of experience (not a bad thing, it's expected) or because you wanted to keep the resolution high.

Either way, as I said, great start! keep going!

Also, @Bod, you live in Preston? I live in Preston!

Cheers

Jay.

GraPhiX
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Posted: 19th Apr 2017 16:39 Edited at: 19th Apr 2017 16:41
Thank you for the advice, I am working on other things but was too embarrassed to post them, I am struggling with windows and doors.

I am creating the area in which I live

the pavement was more forgiving than these
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reyandekcire
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Posted: 19th Apr 2017 18:17
Nice models for a first attempt... Thaks for sharing
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granada
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Posted: 19th Apr 2017 19:02
Quote: "Thank you for the advice, I am working on other things but was too embarrassed to post them, I am struggling with windows and doors."


Never be embarrassed to post pics ,these already look better than some I have seen posted.

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unfamillia
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Posted: 20th Apr 2017 10:02
As Granada said, never be embarrassed to show your work, especially not here!

The work you have shown here is really good. You have obviously mastered the basics of mesh manipulation and unwrapping models. A small note would be, watch your proportions, if you have a photo or a direct reference to work from, you will find it easier; so, in this case, I am talking about the building with the white section in the middle. In the photo, the white section is relatively thin, but, on your model, it appears to be similar in width to the section s next to it.

This is not a criticism, just something I noticed right away. If you can get the proportions right, your models will always look better. You can have the most detailed model with a highest resolution textures/materials, but, if the proportions are off, it will always look off. In this case, it's not too bad as, if the photo weren't there as reference, I would have never known that the sizes were different, but, it's good practice to get into when you are learning.

That's enough rambling from me!

Awesome models so far! Keep practicing, you will be producing stellar work in no time!

Cheers

Jay.

GraPhiX
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Posted: 20th Apr 2017 10:52
Quote: "If you can get the proportions right, your models will always look better"


thank you for your kind comments and for the tips
I think I have worked out finally how to do glass the only problem is if I set the alpha to less than 130 the glass disappears but as you can see from the image its a tad too dark, what is the best colour to use? currently I am using black with alpha set to 130 and DXT3 compression.
Welcome to the real world!
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arfur9
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Posted: 20th Apr 2017 14:01
Nice work

You should take a look at how people do models for Google Earth, ok you probably wouldn't want close up houses done that way but stuff in the distance would work

This is Bate's Motel I snaffled out of Google Warehouse, none of the detail on the motel is geometry, its just photo textures, the sign is a texture with an illuminated layer.. its a render not in the game engine


GraPhiX
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Posted: 20th Apr 2017 16:28
Quote: "One thing I will say is, the tiling on the pavement texture is too much. You can see, very obvious tile seams"


@unfamillia - I have updated the textures on the pavement models, the zip on the first post contains the new modles and textures, I took on board what you said about the textures do these look any better ?
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unfamillia
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Posted: 20th Apr 2017 21:03
Quote: "@unfamillia - I have updated the textures on the pavement models, the zip on the first post contains the new modles and textures, I took on board what you said about the textures do these look any better ? "


LOADS better! You can actually see the detail in the texture now. Do you think it looks better?

granada
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Posted: 20th Apr 2017 22:21
There you go ,by posting your pics here you have learned another thing straight away .

(Models look much better)

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Belidos
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Posted: 20th Apr 2017 23:41 Edited at: 20th Apr 2017 23:43
Very nice pavements Gaphix, good work, I started doing a set of modular UK style pavements and roads a while ago and never got around to completing them, maybe I should finish them sometime...


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GraPhiX
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Posted: 21st Apr 2017 10:56
thank you yes I think they look better, Belidos you have nice arched kerb stones their, I struggled a bit getting them arched maybe my third attempt will be better, I was thinking of doing some 'livery' for the pavements, grids BT/virgin boxes, tarmac tram lines etc.. maybe a few pot holes LOL what do you think?
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Belidos
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Posted: 21st Apr 2017 11:32 Edited at: 21st Apr 2017 11:38
There's a trick to getting curved curbs, and getting the texture to follow the curves. It involves using multiple UV's and the spin feature, here's the video I learnt how to do it from... I don't do it exactly how he does, I adapted a bit, but the essentials are there. The main thing to take away from in this video is how to use spin to get the curved corners, and how to use the project from view and multiple UV's to get the textures lined up right...



He doesn't export the UV's to a single texture which is what we need in this video, but another of his videos shows the same texturing method, but also shows at the end how to convert the multiple texture UV input into a single texture output...



He's a little all over the place with his explanations (he has ADHD), but if you can stick with it he has some great tips.

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granada
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Posted: 21st Apr 2017 12:29
Thanks belidos,I will look at this also.looks interesting

Dave
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GraPhiX
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Posted: 21st Apr 2017 16:21
Thank you Belidos I managed to do a round grid after watching

I have done a couple of models to go with the pavement or where ever you wish to put them
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Belidos
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Posted: 21st Apr 2017 17:47
Glad it helped mate.

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