Product Chat / Change setup and flood the world

Author
Message
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 18th Apr 2017 01:18 Edited at: 18th Apr 2017 19:54
Here is a fun idea.
Make a copy of the original setup file (in case there is a screw=up)
Change defaultterrain to 500 (if should already be 500)
Change defaultwaterheight to 800
In the editor make a new map using the random terrain command
Select a high spot in the terrain and put down a start marker ( If you don't you will drown)
Run a test. All of the low spots in the terrain should fill with water. Son-of-a-gun you've got free lakes
Note when you are done with the map make sure you change the setup variables back to their original settings or
your other maps you load will be covered in water!!!!

EDIT: Additional info/warning
The two variables that allow this to work are found in Build 2017.04.10 Beta





Windows 10,64 bit|AMD FX-6200 Six-core-3.Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC |GPU PASSMARK 4,114

devlin
10
Years of Service
User Offline
Joined: 12th Feb 2014
Location:
Posted: 18th Apr 2017 06:24 Edited at: 18th Apr 2017 06:24
nice like it
PM
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 18th Apr 2017 16:24
That settings only in the current beta. Unless lee's pushed it to the public preview since I last checked.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 18th Apr 2017 16:51 Edited at: 18th Apr 2017 20:02
@Belidos
I checked steam and it shows I am using the public preview.
The map screen shots I provided are using the public preview which has the commands.

EDIT: Additional info/warning
The two variables that allow this to work are found in Build 2017.04.10 Beta which I assume will remain in future builds.

Makes for some interesting terrain options now that we know the elevation settings for water and terrain and can control these elevations individually.

Windows 10,64 bit|AMD FX-6200 Six-core-3.Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC |GPU PASSMARK 4,114

Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 18th Apr 2017 17:23
Ah yes public preview, that's like an open beta that we can all access if we want, so yeah not everybody will be using it, but no reason to delete the thread, its very useful info, maybe edit and add that its in preview version not live.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 20th Apr 2017 00:30 Edited at: 20th Apr 2017 00:31
Same random terrain map with the waterheight of 800 (used in my previous map) changed to 820. More lakes and larger lakes.
if you try a revised setup file remember to change the setup file back to the original settings of 500 default waterheight and default terrainheight of 500
or you will flood other maps when they are loaded in the future. If you forget it is not a disaster the setting can be revised at any time.

Note: the latest build 2017.04.19 Beta still contains the same setup variables


Windows 10,64 bit|AMD FX-6200 Six-core-3.Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC |GPU PASSMARK 4,114

Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 20th Apr 2017 01:54
This is good to know, thanks, looks pretty cool.
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 20th Apr 2017 11:20
Love to see this controllable in lua, it would be great as an additional challenge for the player to escape from, for example, a sinking ship,.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Johno 15
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 25th Aug 2014
Location: Cork, Ireland
Posted: 20th Apr 2017 16:15
@Tarkus1971 agreed, Control over the water level via lua is something I've wanted for ages, would make for some nice challenges and effects.
'Judge a man not by his answers. But by his questions.'
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 20th Apr 2017 16:24
Maybe that is why Lee separated the water height and terrain height in the setup text file. Here's hoping.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.

Login to post a reply

Server time is: 2024-11-24 13:31:21
Your offset time is: 2024-11-24 13:31:21