Yup, I know that one Syncromesh, the new part (at least for me) is the view distance is also at 0, it used to be at 2000 if I remember right, which is another reason why characters aren't reacting until you get close.
I can see why Lee would set it to 0, so we can change it ourselves, but for a new user, especially one of the "easy game maker" crowd, they would place a character then run test, and immediately complain it's not working, maybe it should be set at say a 45 degree angle and 2000 distance so it at least runs straight off the bat and new users won't complain it's broken.
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