Hi guys, new GG user. This forum has helped a lot to already just from scanning other posts, so hopefully someone can help me with this one as I'm having some trouble getting something working properly.
Just as a side note, I don't really know anything about programming, so please be very basic in replies
I purchased some rpg scripts from the store, I managed to get the main mechanics working with the .lua files, but apparently I can modify quest text and the like. There is a post on this forum from the maker explaining how to do it, but I've tried to follow the instruction he laid out in the post, but still can't modify the text at all.
Here is a copy of the way it was explained in his post (I've contacted him but had no reply, fyi):
How to customize:
1) Create Quests folder (Game Guru\Files\Quests\)
2) Create dat file to Quests folder to override a default dialogue (eg. Game Guru\Files\Quests\request1.dat)
3) Write text to your dat file.
Data files (X = Quest number):
nameX.dat - Name of the target entity. Works with every Quest type. If there is no name set, the name of the entity will be "???" and the Initiator will use vague terms when speaking about the target (e.g. "There's something I want you to destroy."
initiateX.dat - Two first lines of this file are read. First line will be used as the name of the Initiator (entity with moshroom_quest_begin.lua). Second line will be the conversation initiation line of the character. If these aren't set, the name of the character will be "???" and the initiation line will be "Hey you! Got a minute?".
requestX.dat - The Initiator will speak these lines before the Quest has been accepted. Each line in the file represents a sentence the character will speak between player pressing E.
etc (more of the same kinda stuff, no more real instructions). Well, I created the quests folder, but I'm unsure how and where to create the .dat files. And do I create one for ever thingx.dat, or one file with all of the thingx.dats I need?
Can anyone explain it for me, I'm lost