Ok heres the score I've just edited the FPE's for 2 of the main enimy characters in H.E.Trooper to have new weapons , i have completely rebuilt the standalone level by level, all the enimy ai that have the edited fpe's still retain the old weapons? surely the standalone should read the fpe and change this?
i tried deleting the old weapons from the build and they just dont have them? is there a way around this surley i dont have to delete and relay 100's of characters?
EDIT: well thats abit long winded i had to drag out the offending characters to the desktop reload all the maps to get the models missing error save them , delete the dbo's (Thanks Myke for pointing that one out) and tomorrow the task of relaying them all , what this actually is is the engine retaining the map info and not updating the fpe info so basically anything on the map e.g say with a pistol the engine keeps that pistol even if you change the fpe to a rifle (maybe something worth looking at :/ "ho hum said poo"
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel
I only smile because i have absolutely no idea whats going on