That is true, but any old timer will recognize the terrain editing as it was in Dark Basic days - just about the same. We need a bit more erosion tools (like fluvial, rivers, deltas, eroding of terrain, etc) and sculpting tools to make more realistic terrain. There, Unity has all other engines beat due to so many good 3rd party sculpting assets.
One of my favorite that could be implemented in GG, I believe, is stamps. You select a pre-made stamp (a black and white bitmap) and apply it to the surface of the terrain (you can make it larger/smaller just like a paint brush). The results are either a cut out or growth of the terrain in that stamp's shape. It is a VERY effective way to create realistic terrain quickly. I would LOVE to see this in GG at some point.
Mike
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