Bug Reports / horrible performances, killer bugs in the last version of GG

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imothep85
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Posted: 14th Apr 2017 10:38 Edited at: 14th Apr 2017 16:40
We are in 2017....
im trying just for fun gg just to see if something has changed....
so, at this new year 2017 we still have execrable, horrible, terribles performances even with an empty scene.... my laptotp has 2gb video card, 8cores cpu i7 2.30ghz, 12gb ram windows 7 64bits pro.
https://s28.postimg.org/trksvuk3f/gg_2017.jpg

then i tested another thing, i added some objects i did in sculptris and reimported in gg, x format, i tested your new tool texture blablabla, and this is what i got has a result....
https://s4.postimg.org/z8ga579nf/gg_2017b.jpg
https://s22.postimg.org/vih27xkbj/gg_2017c.jpg
after that...GG keeps crashing....
so i think for the next 10years gg is not going to evolve anymore....maybe just play around with 32bits systems and keeps telling us, this is the best, easir game maker around the world....
im tired of this, im tired to see a piece of software who doesn't work, which is impossible to use, impossible to make a real game with it !!!
i definitely turn my head to unreal....
GraPhiX
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Posted: 14th Apr 2017 17:02
Quote: "my laptotp has 2gb video card"


If your laptop has a intergrated Intel HD and a third party GPU you need to change the settings in either the AMD control panel or the Nvidia control panel to always use the high end GPU.

I have a laptop with a discreet GPU and had to manually change the settings, stock settings for performance does not work.


your second issue is a permissions issue, files are not being copied over to your standalone folders, textures/sounds will be missing if you try and run it.
Welcome to the real world!
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imothep85
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Posted: 14th Apr 2017 19:10
wrong ........ i added gg to nvidia panel with highest performance....nothing change... !!!
the bug come from GG, also for those error message it comes also from gg, every time i trie to save a stand alone, he DELETE the folder named CUSTOM i have to create before i compile the game, by default that folder doesn't exist...
i saw it, when the game is compiled, the custom folder disapear.
GraPhiX
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Posted: 15th Apr 2017 08:53
Can you please load up GameGuru, run a test game press the F11 key and check the graphics hardware that is in use
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arfur9
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Posted: 15th Apr 2017 10:44
I'm with imothep85 there is something really wrong with GG, I can run commercial games, Resident Evil 4 runs great, as do all the Lego games and MotoGP 2015, a simple GG EBE house takes nearly a minute to load standalone.

At the end of the day, GG is supposed to be an entry level game engine its not exactly entry level if you need a monster GPU to make it work..
imothep85
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Posted: 15th Apr 2017 11:31 Edited at: 15th Apr 2017 12:44
i can't believe people keep saying press f11 etc etc, GG his terrible slow, something is terrible wrong the way gg handle the graphics !!!!!
https://s17.postimg.org/5hrjnayt9/gg_default2.jpg
Its terribel to see 13fps in an empty map, do you understand that???
commercial games doesn't have that kind of problem and are VERY COMPLEX and with MASSIVE details and shaders!!!!!!
Game Guru with an empty scene..........is dead!!!!
Game Guru with objects imorted is DEAD !!!!
Geme Guru with new texture Tool keeps crashing... so it's dead !!!!
The only thing i can say actually about GG is, wtf ??
Belidos
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Posted: 15th Apr 2017 16:13 Edited at: 15th Apr 2017 16:45
There is a good reason you are asked to deo this, there I'd a bug with nvidia drivers and dual graphics in laptops, basically nvidia will tell you its using the nvidia card even when it isn't, and you have to force it to run for some software, people aren't askibg you test things for the fun of it.

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GraPhiX
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Posted: 15th Apr 2017 18:47
You posted here, I assumed you wanted some help.
I see from your response you are not open for help and just want to complain

So I will leave it at that, sorry to have made you more upset.
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granada
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Posted: 16th Apr 2017 13:55
Quote: "You posted here, I assumed you wanted some help.
I see from your response you are not open for help and just want to complain"


Couldn't agree more,well said.

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Wolf
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Posted: 17th Apr 2017 03:39 Edited at: 17th Apr 2017 03:40
Can you test this and tell me what performance you are getting? I made it in GG and it has some mild optimization added to it.

And yeah, performance is THE issue with GG, you are very correct with that. We are just the community though. We can help ya to get things to run but we can't change anything about game guru internally. So no need to be so angry? You can always mail Lee about it, but believe me, he knows and the software has drastically improved compared to a year ago in this regard. (that doesnt mean that its at a good place ATM though)



-Wolf
imothep85
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Posted: 17th Apr 2017 13:24
im going to try your game to see the performances, but for example, crysys 3 1920x1080 im around 26fps
imothep85
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Posted: 17th Apr 2017 14:28 Edited at: 17th Apr 2017 16:10
Your project Hired guns doesn't work so i remove tha thing.... sorry too many errors coming from your project... GG has big issue with framerates.... with TONS of computers & users !!!! so its no new GG is veeeeeeeeeeeeeeeeeeeeeery slow, GG optimisation is not on the voting pool, thats terrible... and i dont know if Lee is going to work on that but to me and other users, this is something to take more seriously...instead of working on others voting pool choices.....its better to work on REAL optimisations !!
Belidos
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Posted: 17th Apr 2017 17:36 Edited at: 17th Apr 2017 17:41
If you're getting errors with hired gun then you have something wrong on your machine, hired gun is a finished game that hundreds of people have played and there's been hardly any reports of errors.

It may be that your firewall or virus suite is blocking something, or you may not have all the required DX and VB dll's installed.

Go into your gameguru files folder, there should be a redistributable folder, in there is the DX runtime and VB software required for gameguru, try installing those, don't worry the DX9 runtime won't break any other DX stuff you have installed.

As to why optimisation isn't on the vote list, its because optimisation isn't something you can just do once and be done with it, its ongoing, Lee is working on optimisation all the time, if you look at the update notes you will see that every update has something that helps with optimisation.

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arfur9
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Posted: 18th Apr 2017 13:24
Belidos... out of interest can you run the game on your i5 or i3, your i5 is close to the recommended spec, the laptop the minimum requirement
Belidos
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Posted: 18th Apr 2017 16:50 Edited at: 18th Apr 2017 16:52
I've played hired gun on all of my machines, not had any issues, get really low fps on the i3 though be cause it only has Intel graphics, but that's expected.

The i5 is actually the machine I use for testing games on, my i7 is mainly for 3d modelling.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
arfur9
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Posted: 20th Apr 2017 13:18
the game played fine here after it did its self adjustment, it was the load time that was really bad and the fact death came all to quickly resulting in the loading time once more.. I know you've compared the load time to other games but seriously I have never played a modern game that takes that long.. I'm from the Sinclair era and the Dizzy tape loaded faster :p

Hopefully Lee can come up with some sort of base setting that people with weaker GPU's can use


Belidos
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Posted: 20th Apr 2017 16:45
yes, hired guns does have long loads, and agree loading times need working on, but my response in the other thread was to say that its not as bad as some think, hired guns loads are just under 2 minutes for me, the latest tomb raiders first big load is almost 7 minutes on my machine, elder scrolls online load are 2 to 3 minutes, for honor has loads around 4 to 5 minutes for me, so in comparison gg's not that terrible, still needs work though.

however that isnt the topic at hand, the issue here is that imothep is getting errors that a majority of people arent, either theres something wrong with the configuration of his machine, or theres something about his machine that ganeguru doesnt like, either way its unfair of him to rant and accuse when hes pretty much one of only handful of users having these issues, out of thousands that arent, every pc is different, theyre not like consoles which are identical, with every software there will always be an exception that should run it but for some reason cant, thats just the nature of pc's.

what is needed here is for him to try everything suggested regardless if if he thinks it will work or not, that way we can at least 100% rule it out, eventually we might narrow it down and find the solution.

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Bored of the Rings
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Posted: 20th Apr 2017 17:08
There is some weirdness with GameGuru and since last few updates entities load really slowly of which I think a few people have reported. I still get editor restart issues that has been around since day one. Maybe the best thing for imothep85 is to try lowering settings in setup.ini unless already tried all that. Unless u have a top end pc and graphics card you can expect low end frame rates. Also try optimising the PC especially window setting everyone has everything on high these days and high screen res.
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Belidos
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Posted: 20th Apr 2017 18:02
Quote: "Also try optimising the PC especially window setting everyone has everything on high these days and high screen res"


Totally agree with this, one of the biggest problems with software is windows, you would think everybody that runs the same windows would have the same experience, but it just doesn't work like that, the amount of times I've seen someone have issue with a game that someone with exactly the same machine, and It turns out to be a simple setting in windows conflicting.

Primary Desktop:
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Secondary Desktop:
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Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
arfur9
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Posted: 20th Apr 2017 18:22
I've noticed its been very slow loading the character creator, library and model importer and it randomly restarting, I wasn't seeing that in December
If it was system I'd expect everything I have 3D to do the same, but granted most of those use OpenGL, Blender,Sketchup,C4D,Thea,Cafu,NeoAxis3D

I think imothep85 needs address one problem at a time
Belidos
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Posted: 20th Apr 2017 20:52
Quote: "If it was system I'd expect everything I have 3D to do the same, but granted most of those use OpenGL, Blender,Sketchup,C4D,Thea,Cafu,NeoAxis3D"


That's the thing, people expect if one thing isn't working other things not to work too, but no two pieces of software (unless they're almost identical) will use exactly the same resources, it's mainly DLL's that cause the issues, but can be other files. So what may effect one software may not effect others, but still be a fault with Windows, which is why one of the first things I suggest in cases where there are issues that not many others have is to reinstall the redistributables in the gameguru base folder, those contain the major DLL's required, and should fix most DLL problems.

The 6 steps I go through for trouble shooting before getting into specifics are:

1. Check the machines spec is at least somewhere between the minimum and recommended specs for the software.
2. Verify installation.
3. Check drivers (including gfx, motherboard, and sound, it's amazing how a sound driver can seemingly effect something that looks like a graphics issue and vice versa).
4. Reinstall redistributables like DX9 and Visual C++ etc.
5. Check all variations of Run Administrator and compatibility modes.
6. Check other software running at the same time for conflicts.

Once all that has been through, then I move on to specifics. It's surprising how many issues are solved before you even get to specific.

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Secondary Desktop:
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arfur9
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Posted: 20th Apr 2017 21:02
Erm Lee has admitted to the extended load times.. which seems better on the recent update.

Anyway I said I was giving up and I am, take care all
Belidos
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Posted: 20th Apr 2017 23:47 Edited at: 20th Apr 2017 23:54
Quote: "Erm Lee has admitted to the extended load times.. which seems better on the recent update."


Erm, we weren't talking about the extended loading times, you keep bringing them up... but i'll repeat myself again for you... as I said, about the long loading times, I agree they are long, but they're not as bad in comparison to some AAA games, i'm not saying they aren't long, in fact I specifically said they were, i'm just saying I have played AAA released titles with worse, loading times to me are a lot lower priority than actual performance.

Again, this topic isn't about long loading times, it's about the errors Imothep is having, and finding a solution for him.

Primary Desktop:
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Cylo
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Posted: 24th Apr 2017 21:36
WE ALL know that GG is still slow and buggy, and gets poor performances even on good machines.

It has to be optimized way better...
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