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/ Enemy NPC Soldiers Swimming
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cybernescence
GameGuru Master
11
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Joined:
28th Jan 2013
Playing:
Cogwheel Chronicles
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Posted:
8th Apr 2017 12:32
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Hi all,
For Cogwheel Chronicles I needed custom characters to be able to swim after the player - rather than run under water which is kind of cool some times
.
Thought this capability might be of use for your games too so I've quickly ported to the stock AI soldiers/scripts - seems to work OK (but I haven't done extensive testing on these characters). I've attached the scripts and fpe updates (make sure you back up the originals in case these don't work out for you).
Cheers.
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smallg
Community Leader
18
Years of Service
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Joined:
8th Dec 2005
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Posted:
8th Apr 2017 12:52
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i wonder if you put floor zones over the water if it would make them more likely to enter the water?
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
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Ratall
16
Years of Service
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Joined:
29th Jun 2008
Location:
Not Here
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Posted:
8th Apr 2017 23:41
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There's an item in the voting list
Quote:
"Swimming
The player will be able to swim above and below the water level."
Cybernescence it looks like you have done half of Lee's work on that one.
Well done.
Quod cito fit, cito perit.
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3com
10
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Joined:
18th May 2014
Location:
Catalonia
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Posted:
10th Apr 2017 21:24
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@ cybernescence
Nice one mate, I'll give a try as soon as I can.
3com
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