something like this, play around with the distances at line 54
Quote: "if DistFromPath < 185 and VertDist < 195"
(you can ignore the 2nd if working on flat terrain)
and the turning speed itself at line 74 (note if you make it too slow then you need to give the vehicle more warning when it should start looking for the next point ^ larger distance above).
Quote: "turn = 8-(GetDistanceToPoint(e,pthx,pthz)/100)
if turn < 0.1 then
turn = 0.1
end "
note: i removed the ability to go back along the waypoints (so you won't get the weird u-turn at the end of the road), you should place the last waypoint near the first so it can continue the loop.