Product Chat / CPUANIMS

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devlin
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Posted: 2nd Apr 2017 09:15 Edited at: 2nd Apr 2017 11:22
CPUANIMS = 1
could anyone explain how this works and its full purpose,


thanks in advance for any replies,

and what is.

FULLBOUNDS = 1

these are used in the scifi/drone scripts.
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smallg
Community Leader
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Joined: 8th Dec 2005
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Posted: 2nd Apr 2017 09:38
https://forum.game-guru.com/thread/214389
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
devlin
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Joined: 12th Feb 2014
Location:
Posted: 2nd Apr 2017 11:21 Edited at: 2nd Apr 2017 11:24
ok thanks,



// 1 ; CPU animation (for wide scope animations that need accurate ray detection)
// 2 ; Same as [1] but will hide any meshes that do not have animations

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