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/ CPUANIMS
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devlin
10
Years of Service
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Joined:
12th Feb 2014
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Profile
Posted:
2nd Apr 2017 09:15
Edited at:
2nd Apr 2017 11:22
Link
CPUANIMS = 1
could anyone explain how this works and its full purpose,
thanks in advance for any replies,
and what is.
FULLBOUNDS = 1
these are used in the scifi/drone scripts.
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smallg
Community Leader
18
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Joined:
8th Dec 2005
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Posted:
2nd Apr 2017 09:38
Link
https://forum.game-guru.com/thread/214389
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
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devlin
10
Years of Service
User Offline
Joined:
12th Feb 2014
Location:
Profile
Posted:
2nd Apr 2017 11:21
Edited at:
2nd Apr 2017 11:24
Link
ok thanks,
// 1 ; CPU animation (for wide scope animations that need accurate ray detection)
// 2 ; Same as [1] but will hide any meshes that do not have animations
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