Bug Reports / Game crashes on Level Test

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Medmatheus
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Posted: 1st Apr 2017 22:51
Hey guys,

After the last update, one of my levels is crashing after "loading physics", and there's no error message, just a "resuming previous session" black screen.

I tried to delete all stuff from map, save as another map, but even an empty map is having problem. All my other maps are loading without problem.

Anybody can help me?

Thanks
Pirate Myke
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Posted: 2nd Apr 2017 06:07
Can you PM me a link to the map file.
Post it on dropbox or google.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Pirate Myke
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Posted: 2nd Apr 2017 15:30 Edited at: 2nd Apr 2017 15:31
How long ago was this light mapped?

Getting a windows error. Mapeditor has stopped working
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Pirate Myke
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Posted: 2nd Apr 2017 15:49
Possible solution for you without clearing the lightmaps.
When I looked in the FPM file I noticed that it does not have the 2 new terrain textures in them,

Try this first. Make a copy of your map for backup.

Open the map and edit the terrain painting, by recalling the path texture you used.
This will generate the 2 new maps needed.

Save the FPM file and reload the map. Try test game now.

If that does not work for you. In my tests I manually cleared the lightmapping from the FPM file, before I edited the terrain pallet texture.
This allowed the test game to run.

Let me know.
Thanks.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Medmatheus
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Posted: 2nd Apr 2017 23:03
What do you mean by "recalling the path texture you used"? Erase all grass, roads, etc?
Pirate Myke
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Posted: 2nd Apr 2017 23:20
Go into terrain painting mode.
Right mouse click on the top left texture and re choose the YellowBrick_D.png texture. This will re generate the terrain pallet and wright the texture files you need.

Save the map and reload it. Run test game to test that it will now run.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Medmatheus
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Posted: 2nd Apr 2017 23:57
I changed every texture square with another terrain texture, saved and opened again the level.

Sadly, still doesn't run.
Pirate Myke
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Posted: 3rd Apr 2017 01:54
See if you can open and run test game on this one.

Dont overwrite yours as this one has no lightmapping anymore, and what ever media I did not have is not in the map anymore either.
Attached is the missing media list.

the drobox link to your map file is in your PM.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

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Medmatheus
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Posted: 4th Apr 2017 01:34
The map you sent is working. Lost some media, but at least my work isnt lost at all.

Going to take a deep breath to restart working on this level.

Thanks Myke

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