Product Chat / V 2017.03.31 Patch Update - Public Preview Available

Author
Message
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 31st Mar 2017 23:05 Edited at: 1st Apr 2017 00:17
In response to some of the feedback on the March release, a few more fixes have been released to address some concerns. Here is the run down:

* Changed default LUSH texture set to include 16 variations to demonstrate choice
* Improved speed of the terrain shader for lower-end machines
* Added a secondary overlay mode for the texture in the first slot (path slot)
* Removed redundant terrain texture items from Terrain Main Bar
* Fixed crash caused by the terrain blend function on some levels
* Now prompts user when switching terrain in test game to warn of possible delay

These essentially tackle the issues of speed and terrain painting capabilities reported, so thanks to Preben the terrain shader is now faster for lower-end systems (as it does less sampling than the last one) and I have added a simple yet powerful feature the way the painting works, in that you can now use slot 1 (the default path texture) as a secondary layer, ideal for carving a path over the top of any other texture details you may have created. I will make a video soon showing some of the tricks that this unlocks, and the best news is that it does not affect performance as the new channel I am using to store the 'path layer' information only samples a texture if it is used, and by default all levels up to this point have never used this new channel (green) of the paint map. Feel free to switch your Steam mode over to the Public Preview and give it a spin.


PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

granada
Forum Support
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 31st Mar 2017 23:38
Great work Lee,thank you.

Dave
Windows 10 Pro
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 31st Mar 2017 23:45
yes thank you Lee look forward to trying it out
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 1st Apr 2017 00:13
awesome Lee, thank you for listening, hopefully the new path channel should deal with all my issues with terrain

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 1st Apr 2017 00:26 Edited at: 1st Apr 2017 00:27
BTW, is the default grass texture supposed to be high specular?


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

Attachments

Login to view attachments
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 1st Apr 2017 00:44
Looks great Lee. Going to check it out now.

@Belidos: Spec is alpha in the diffused. Still playing with it myself. But most ground textures and rocks don't have much specular at all.

So let me take a look at the default grass after I update Game Guru.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 00:59
Oh look we can have skid marks now lol
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped

Attachments

Login to view attachments
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 1st Apr 2017 01:06
Yes the Grass_D.png texture was 100% transparent. Change its alpha in a paint program and resave it.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 1st Apr 2017 01:13
Found it, thanks for the test. I will fix the specular for the next build
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 01:19 Edited at: 1st Apr 2017 01:23
just a quick one the new path slot, slot 1 if you shift and LMB it removes all textures down to the base texture which is Slot 5 is this suppose to happen?
I expected just the slot 1 texture to be removed, its no biggie I just repaint the texture just so everyone knows Slot 5 is you base texture
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 1st Apr 2017 01:24
Yes, SHIFT deletes all layers back to slot 5 default. If you have a compelling reason to change this behavior let me know, it's all pretty new right now
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 01:27 Edited at: 1st Apr 2017 01:28
No its fine, as long as everyone knows Slot 5 is the world Slot as it were whatever goes in that slot updates the whole landscape

Thanks for the Update Lee I think a lot of people will be happy with the new path system
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 1st Apr 2017 10:00 Edited at: 1st Apr 2017 10:01
@Lee, great update. Great work - man you are fast!

Before this update I never painted terrain or grass in the editor - but only in test game. To be able to walk around and add\change the textures and grass, was an awesome feature - really the only way to do it imo

It would be cool to assign your textures in the editor and then apply them in test game.

Can we get that ability back?

Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 13:02
Quote: "Yes the Grass_D.png texture was 100% transparent. Change its alpha in a paint program and resave it"


so do we change the alpha colour or set it to not transparent, what's the best software to do this in? I have paint.net, fireworks, gimp, paintshop pro x9
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 1st Apr 2017 13:32 Edited at: 1st Apr 2017 13:38
So, are we meant to use png's now instead of dds? I was under the impression that png was not a good option for terrain or anything else in 3D really.

Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 1st Apr 2017 13:46
I was wandering that too, png's are a lot larger files than DDS files, surely that has an effect

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 13:57
Quote: "So, are we meant to use png's now instead of dds?"


I always use DDS but have started to include PNG's too not sure about alpha in PNG and how to change it
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 1st Apr 2017 14:13 Edited at: 1st Apr 2017 16:05
You can use either. The .png extension has been used (as a default) to only show the diffuse textures for the terrain when right-clicking the 4x4 texture palette. Which makes sense, I don't want to see all the normals when choosing a new diffuse (though you can see them if you want to by changing the 'Save as type' drop down to dds or all files).

Alpha works for png like it does for dds - the more (EDIT:alpha transparency) added to the diffuse, the shinier the terrain texture will appear.

Cheers.
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 1st Apr 2017 14:28
How would you adjust alpha transparency in GIMP, I've had a quick look and all I can see is an option to give it alpha transparency or not, can't find a way to adjust that transparency

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 14:31 Edited at: 1st Apr 2017 14:34
Quote: "Alpha works for png like it does for dds "


When I open Grass2_D.png I just get a transparent image, in windows explorer the Grass2_D.png is just a black image,

think I am missing something simple here I'm trying paint.net btw
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped

Attachments

Login to view attachments
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 14:48
Just installed Photoshop CS5.5 I had lying around its also completely transparent in that too
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped

Attachments

Login to view attachments
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 1st Apr 2017 14:52 Edited at: 1st Apr 2017 14:57
In paint.net there are two useful extensions "Alpha to 255" and 'Transparency' to get (EDIT: Alpha plugin by "dpy", Transparency by "BoltBait").

The first one applies all alpha, so the transparency will be removed and show you the underlying image.

The second allows you to highlight some or all of the image and set the transparency levels (the alpha) up or down.

The image is appearing black as it seems like it is completely transparent by the look of the paint view.

Don't use GIMP much, but Pirate Myke had a thread somewhere showing how to do it (think it was whilst helping out others re the cube mapping)
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 15:06
Brilliant thank you cybernescence the alpha to 255 plugin sorted it for me
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 15:19 Edited at: 1st Apr 2017 15:38
I must still be doing something wrong I have removed the transperancy saved the file but still have very high specular
this is Grass_D.png and Grass2_D.png

All I want is grass not molten plastic
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped

Attachments

Login to view attachments
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 1st Apr 2017 16:02
Sorry, I now see what you're trying to do, and I've put it the wrong way around in above comments - the more transparency (the less alpha) the less shiny/specular - so you need it to be transparent in the paint program to not be shiny texture in game.

My default grasses work OK, so not sure why you are changing these?

Cheers.


GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 17:03
Mine are the default grasses but they are very shiny, they look like plastic that's why I was trying to edit them
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 1st Apr 2017 17:19
There was an update last night that changed the default lush terrain to stop the grass being shiny. It was the Texture_D.dds that got updated. This cured my default terrain shininess.

When I choose the grass textures to create a custom terrain they work ok for me i.e. not shiny so not sure why yours aren't working.

Cheers.
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 1st Apr 2017 17:20
I'm on the Beta version so I will download the public preview and try that
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 1st Apr 2017 22:09
Whether you use PNG or DDS as your custom texture source, the system generates DDS for the engine to use, so don't worry about PNGs being larger in video memory, they never get that far
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 1st Apr 2017 23:20
@LeeBamber

What about painting in Test game - can we get that feature back?

Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
PM
Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 2nd Apr 2017 04:13
Quote: "Mine are the default grasses but they are very shiny, they look like plastic that's why I was trying to edit them "


I'm having this issue as well for the default terrain grass texture.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GT 740
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 2nd Apr 2017 09:24
So far so good this is a great update, impressive. Lets hope we can have different footfall sounds on terrain too, gravel, grass, rock, sand, all should be different. I don't know if that is even possible., but Lee did that with the EBE textures.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
3com
9
Years of Service
Recently Online
Joined: 18th May 2014
Location: Catalonia
Posted: 2nd Apr 2017 20:36
Great Lee!
Now testing and painting terrain, getting nice effects so far.
Now is matter of getting it by hand.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 3rd Apr 2017 10:11
@Teabone
Quote: "I'm having this issue as well for the default terrain grass texture"


Hi Teabone, I have manged to sort it I deleted all stock textures in terrainbuild\texturesource then verified files in steam while new levels now have normal specular with the grass any level created before the minor update still have high specular.

Hope this helps you
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 3rd Apr 2017 12:21
The F9 terrain painting works as before, just press '6' to select path texture, '7,8,9' for the other default slots and 0 for grass. Hold down to SHIFT and LMB to erase. I know it would be nice to have all 16 textures selectable in F9 mode, but not sure how best to add that to the interface which is entirely driven by shortcut keys with no pointer controls. Might be a tricky one to add elegantly that (though not impossible). Just need to think about it more.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 3rd Apr 2017 12:26
Quote: "but not sure how best to add that to the interface which is entirely driven by shortcut keys with no pointer controls. Might be a tricky one to add elegantly that (though not impossible). Just need to think about it more."

how about just press a key to select texture painting mode and then use the mouse wheel (or 2 buttons) to scroll through the possible textures?
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 3rd Apr 2017 12:47
Quote: "The F9 terrain painting works as before, just press '6' to select path texture, '7,8,9' for the other default slots and 0 for grass. Hold down to SHIFT and LMB to erase. I know it would be nice to have all 16 textures selectable in F9 mode, but not sure how best to add that to the interface which is entirely driven by shortcut keys with no pointer controls. Might be a tricky one to add elegantly that (though not impossible). Just need to think about it more."


How about + and - to cycle through them, or some other appropriate shortcut?

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 4th Apr 2017 17:32
I have done a fresh install of the latest version, started to create a new map again lol, having a bit of a mix up with the Terrain palette and the EBE palette
once I do a test run either the terrain palette or the EBE palette are one in the same, last time I run I only had the terrain palette this run in the video its the EBE palette.

Anyone else had this issue? can someone try it please with a basic EBE

Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
Jerry Tremble
GameGuru TGC Backer
11
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 5th Apr 2017 01:54 Edited at: 5th Apr 2017 01:55
LOL, I just tried and got the terrain palette as the EBE palette. I do believe something is amiss!
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.

Attachments

Login to view attachments
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 5th Apr 2017 08:57
Quote: "LOL, I just tried and got the terrain palette as the EBE palette. I do believe something is amiss!"


Thank you Jerry
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 5th Apr 2017 14:49
Fixed for next build, thanks for the report!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 5th Apr 2017 15:05
thank you Lee
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
3com
9
Years of Service
Recently Online
Joined: 18th May 2014
Location: Catalonia
Posted: 5th Apr 2017 19:58 Edited at: 5th Apr 2017 19:59
With the very last build + plus the very last patch, getting "#define RUNTIMEERROR_IMAGENOTEXIST 502".

1-I've just ran GG>splash screen>default map (very nice starting map).
2- Testingmode>grass>custom. Here I get curious about what it does, and yes I press it, and got the above error>ressuming from last session..

I can reproduced it in a vid, if needed. Anyway I think is something I'm doing wrong.

Is perhaps that slot to be filled, with a custom terrain?

Edit: files check via steam already done twice.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 5th Apr 2017 21:42
A video and good detailed step by step from fresh launch of GameGuru would be perfect, thanks! As always, the quicker I can reproduce at this end, the quicker its fixed for good and we move to the next item on the list. You will be amazed how much time it takes to reproduce the issue vs fixing it!!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Login to post a reply

Server time is: 2024-04-26 15:23:22
Your offset time is: 2024-04-26 15:23:22