Hi Belidos, I have had the custom script working okay as said above. I'm talking about steam workshop content, etc. If ever you do look at your workshop folder located here \Steam\steamapps\workshop\ your find some of the files (If these file also transferred or updated correctly there won't be that much of an issue, not all files update when you exit GG and Steam).
It will also include the custom script file(s) on the remote PC not localhost PC.
In the content folder base on which workshop app Ver / USER ID / No. you will also see the scriptbank_multiplayer@scriptname file which is the custom script file.
In my remote PC this would be located here:-
\Steam\steamapps\workshop\content\266310\895080812\
Which will hold all the custom script and extra game entities not including in the remote PC stock and any DLC's not included. Most are encrypted except the custom lua script.
What I'm saying is if there was a way to include the path to the custom script file and any images you are using then it will solve half the MP custom script issue.
Dark Base 900 Pro OJ: Rampage V Ed.10, i7 6950x non-OC, DDR4-3333 64 GB RAM, Win 10/64, Asus Strix GeForce 1080 x 2 SLI mode, Water cooled with an old Victorian cast iron radiator and a industrial leather belt driven fan - That's what you call Steampunked.
Laptop - M17xR3
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