This all looks great because you are limiting yourself to textures that are close together, but what if you have a nicely graded landscape using all your textures, then you want to put a path that goes through areas that have textures from each end of the pallet, that's the issue i have.
My map goes from the shore through a few varieties of sand, then mud, then sparse grass on mud, then grass, then sparse mud on stony ground, then stony ground, and then a few grades of rock. Now if i want a mud path to go from one end of it, as i pass through the grass area from it's fine, but when it gets into the rocky area the number of bands gets more an more and starts to look really bad, that's where we have an issue with the layering blend.
The blend layers are great in general use on the landscape, but there's some areas it just doesn't look good, i don't want all the layers removed and blended across all textures, i just want say the last 4 to be layer free blend for paths and such.
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