Free Models and Media / Textures for new Terrain System

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GraPhiX
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Posted: 29th Mar 2017 13:12 Edited at: 31st Mar 2017 16:13
Hi
I have created a tarmac texture for my level and I am sharing for anyone to use if needed

I have created Diffuse PNG and DDS, will add more textures after testing them
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Tarkus1971
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Posted: 30th Mar 2017 09:38
very nice. Lets hope there will be more of these sorts of texture. Thanks.
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Posted: 31st Mar 2017 05:41
cool stuff. I have to put out some texture sets. Thanks.
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GraPhiX
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Posted: 31st Mar 2017 09:07
thank you

it was just something to try, I am trying to create a full 16 texture set that blends perfectly from sea to land had some success as soon as it works like I want it to I will upload them here with the slot order
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GraPhiX
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Posted: 31st Mar 2017 10:03 Edited at: 31st Mar 2017 11:50
here is a couple of more textures I have been messing around with, Sea Shale & Pebbles, again DDS files and PNG's included if used with sand, sand 2 they blend perfectly.

Screen shots not very good because of the white lines and grey shadow, but you get the idea

UPDATE: added video to see it more clearly

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GraPhiX
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Posted: 31st Mar 2017 10:04
REQUEST - Can a Forum Mod please rename this thread to 'Textures for new Terrain System' pretty please I will keep adding to this thread
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GraPhiX
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Posted: 31st Mar 2017 12:34
Am I dreaming or is there a 'wave' script somewhere? sure I have seen something
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gd
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Posted: 31st Mar 2017 14:28 Edited at: 31st Mar 2017 14:29
Hi GraPhiX, These are looking good.
I know that rolfy did a Waves Pack if that's what you mean.



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Posted: 31st Mar 2017 14:30 Edited at: 31st Mar 2017 14:31
Quote: "I know that rolfy did a Waves Pack if that's what you mean."


Thank you I found it did a full search lol heres an updated video



I just got to stop Gtox's fish from swimming out of the water and I think it will look good
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Posted: 31st Mar 2017 14:34 Edited at: 31st Mar 2017 14:38
I haven't seen a wave script, but Rolfy has some wave models in the store, and they look great, although I haven't tried them with the new shaders.


LOL, I was typing while gd was posting. Nevermind my post!
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GraPhiX
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Posted: 31st Mar 2017 14:43
Quote: "LOL, I was typing while gd was posting. Nevermind my post!"


LOL think I was posting as you both posted
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GraPhiX
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Posted: 31st Mar 2017 15:54
Ok moving inland now
two more textures Forest Floor and Mulch again DDS and PNG's
this time I have used slot 5 this seems to be the world global, whatever texture you put here is used for the whole map, I also changed slot 6 and 7
heres a quick video and the textures are attached


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GraPhiX
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Posted: 31st Mar 2017 16:35 Edited at: 31st Mar 2017 16:46
added a gravel road, not happy with the texture just yet will upload when I have finished tweaking it, this time I have used slot 1 , 2 and 3 rembering not to touch slot 4 I used that previously for my forest path blend, so slot 1 grass, slot 2 another variation of grass and my gravel in slot 3



UPDATE: added texture upload, its not perfect I'm not really any good at this but you get the general idea
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GraPhiX
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Posted: 31st Mar 2017 17:21 Edited at: 31st Mar 2017 17:27
ok something a little bit different, I have merged two textures together, painting carefully gives a good effect



I suppose it is a path and if I modify the texture I could have a continuous path with no gaps in the middle and perfect straight edges
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Belidos
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Posted: 31st Mar 2017 17:44
This all looks great because you are limiting yourself to textures that are close together, but what if you have a nicely graded landscape using all your textures, then you want to put a path that goes through areas that have textures from each end of the pallet, that's the issue i have.

My map goes from the shore through a few varieties of sand, then mud, then sparse grass on mud, then grass, then sparse mud on stony ground, then stony ground, and then a few grades of rock. Now if i want a mud path to go from one end of it, as i pass through the grass area from it's fine, but when it gets into the rocky area the number of bands gets more an more and starts to look really bad, that's where we have an issue with the layering blend.

The blend layers are great in general use on the landscape, but there's some areas it just doesn't look good, i don't want all the layers removed and blended across all textures, i just want say the last 4 to be layer free blend for paths and such.

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GraPhiX
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Posted: 31st Mar 2017 18:44
I hear what you are saying and I do not disagree, the idea of this was to help people grasp the idea of using there own textures and working with what we have now, I am sure Lee is going to improve and expand on this base system, you guys have helped and taught me a lot I am no artist but I can get around paint packages. There are a lot of new people here that all this may help them to grasp the more professional users like yourself whom know what they are doing and know what they need from GG have certain needs that only Lee can help with all others users just starting out just need to know what you can do with these new features.

I would like all the textures on the terrain to blend perfectly without all this messing around but unfortunately we don't have that yet but I am sure it will come in the meantime there is nothing wrong with increasing the texture base for the terrain and I quite enjoy trying different things I'm hoping by the end of it I will have a perfect set of 16 textures for my level and then I will work on level 2 and go through the same process so then each level will have its own palette

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Posted: 31st Mar 2017 19:05 Edited at: 31st Mar 2017 19:09
Quote: "two more textures Forest Floor and Mulch again DDS and PNG's"


These are very good, thank you GraPhiX
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Posted: 1st Apr 2017 17:24 Edited at: 1st Apr 2017 17:28
Is it possible to make path terrains in a format that allows transparencies so that the edges can blend? Wouldn't that solve some of the issues Belidos mentions? Say, PNG, maybe? I was going to experiment with that, but i haven't had time. I thought of making some terrain props to blend certain spots, but I really haven't played much with the new system. Guess I'll just have to grab a shovel and get digging. See what happens.

I bought those wave props by Rolfy a while ago. They're nice.

Thaks, btw, for the textures. Your terrain is developing nicely.
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GraPhiX
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Posted: 1st Apr 2017 20:35
Hi undeadjoe, Thank you

Quote: "Is it possible to make path terrains in a format that allows transparencies so that the edges can blend?"


This is what Lee as now given us with the latest update, whatever texture you put in Slot 1 is now a second layer that blends perfectly, the only drawback is you are limted to the one texture for your path so I am afraid you are back to 'gradients' if you want to blend nicely.

What kind of path would you like I'm sure I can put something together for you
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Freakon
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Posted: 1st Apr 2017 21:10
Great source http://www.textures.com/

Tried one of the road textures, worked ok when painting textures, but banding was a problem, however, now banding is partially resolved with texture 1 being top overlay, could be better!

Would need some more time and effort which I already get distracted too easily and have you seen the shiny keys!

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Posted: 2nd Apr 2017 02:42 Edited at: 2nd Apr 2017 02:47
Oh that's fine. I wasn't requesting anything. just talking. The stuff you have here is looking great so far.

I use textures.com. I can vouch for it. Great site for free textures.


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Belidos
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Posted: 2nd Apr 2017 12:47
Quote: "This is what Lee as now given us with the latest update"


Yup, i'm so much happier now

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GraPhiX
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Posted: 3rd Apr 2017 15:21
Hi All, been busy creating some EBE textures wallpapers ETC, thought I would upload another terrain texture this one is ideal for an impact crater of some kind.

I have included PNG and DDS textures enjoy
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GraPhiX
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Posted: 3rd Apr 2017 15:29
Sorry I just realised I did not post the texture for the merged path here it is
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GraPhiX
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Posted: 3rd Apr 2017 15:46
This Block texture can be used with either the EBE or the terrain editor its for SLOT 1 path slot if used in any other slot it may cause banding it does blend nicely with the Mulch texture from early on in this thread
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GraPhiX
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Posted: 3rd Apr 2017 17:20
Grey version of the block texture, again can be used with EBE as a floor or wall
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Gtox
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Posted: 3rd Apr 2017 18:31
@GraPhix - I sent you a pm or two regarding the fish leaving the water.
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Posted: 3rd Apr 2017 18:46
Hi Gtox
I'm so sorry I completely missed that I have seen them now thank you
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Posted: 4th Apr 2017 15:33
Had a bit of time on my hands so I improved the Cinder Block Texture for the EBE enjoy
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lotgd
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Posted: 4th Apr 2017 22:10
useful work, thank you GraPhiX

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Posted: 5th Apr 2017 09:04
@lotgd - thank you for looking I hope you find something useful, as long as people want them I will continue, if I am wasting my time please tell me I'm not the best artist but I am trying lol
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Posted: 5th Apr 2017 16:02
Thanks, great work
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Posted: 5th Apr 2017 17:40
this is a Cobbled Texture, can be used as a path or with the EBE
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GraPhiX
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Posted: 7th Apr 2017 13:22
Hi All,
just a quick one, I have updated this post https://forum.game-guru.com/thread/217829 with details of the default palette for the terrain

might be useful if you keep swapping textures, let me know what you think, improvements, mistakes etc ..
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GraPhiX
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Posted: 7th Apr 2017 14:03
These textures are for the EBE, but there is one that can be used with the Terrain, if you use it in slot 1 Blue_Tiles_D.png you can create a lovely swimming pool
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GraPhiX
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Posted: 7th Apr 2017 14:57
a couple of more for your collection both can be used with Terrain or EBE

Weathered Cobbles and Pebbled Paving.

Would anyone like to see Cartoon textures? cartoon paths etc?
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Devcore35
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Posted: 9th Apr 2017 18:18
Thanks you !
Very good job !
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GraPhiX
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Posted: 12th Apr 2017 10:43
If you are using Preben's new terrain shader, I have created a couple of variation maps you can try.
I am still new to this but I think I get the idea
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Tarkus1971
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Posted: 12th Apr 2017 12:00
great work here graphix, amazing textures.
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Posted: 12th Apr 2017 13:26
Thank you Tarkus
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Posted: 12th Apr 2017 13:35 Edited at: 12th Apr 2017 13:37
check out my free thread, new music there graphix
New stuff in the store too
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Posted: 14th Apr 2017 13:24
Quote: "If you are using Preben's new terrain shader, I have created a couple of variation maps you can try.
I am still new to this but I think I get the idea "


These are great GraPhix - thanks M8

Can you shed some light on the process of creating these variation maps - would be much appreciated

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GraPhiX
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Posted: 14th Apr 2017 15:18
Quote: "Can you shed some light on the process of creating these variation maps "


Hi reliquia, I am still picking it up my self but yes I will create a video on how I did them, I am trying to do the whole process just in one paint package instead of the 4 currently i currently use, i have had mixed success with paint.net it seems to do the best job.

Once I have it nailed down I will create some variation maps and a video of how I did it, it may not be the right way but it seems to work for me
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Posted: 14th Apr 2017 16:44
That will be awesome GraPhix.

Your variation maps work really well. I may get time to post some screenshots tomorrow if the grandkids don't invade the area - lol.

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MK83
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Posted: 26th Apr 2017 22:16
what folder do these textures go into?
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Posted: 27th Apr 2017 09:12
Quote: "what folder do these textures go into?"


Hi MK83

the terrain textures go into .\GameGuru\Files\terrainbuild\texturesource (DDS files and PNG's)
for the EBE put the DDS files in .\GameGuru\Files\ebebank\texturesource

Hope this helps I am trying to learn some model making at the moment while it is so quiet around here, I will do more textures and variation how to in the next couple of days
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Posted: 27th Apr 2017 17:09
Thank you so much! Great stuff!
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GraPhiX
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Posted: 27th May 2017 20:59
not posted here for a month, been busy brushing up my modelling skills, I have not forgot about the variation maps, will put something here next week
I should have more EBE and terrain textures too
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Posted: 31st May 2017 13:40 Edited at: 2nd Aug 2017 18:00
Ok as promised 'Variation Maps', before I begin I am no programmer I just read and try things I have created a little app that will generate a variation map automagically it is very simple to use once you generate the map click on it and it will save in the app folder under\maps (please be aware it will overwrite any map that is already there so once you generate move it to a safe location.

I have created a little video to show the basics (the app must be installed on C:\ the structure is C:\VG\Maps)
this is beta I suppose and I must admit I have not tried the resulting PNG I was hoping you guys would try it out for me.

UPDATED version 02/08/2017 more details in this post https://forum.game-guru.com/thread/218117

This is very basic but can be built upon let me know what you think



for those interested I have used the Ken Perlin Class to create the noise https://en.wikipedia.org/wiki/Perlin_noise
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GraPhiX
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Posted: 31st May 2017 13:52
yep it works lol
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