I don't think the Sketchup import procedure has been pinned down, yet - so here it goes.
Step 1 - Acquire SketchUp - free or Pro
- Locate and download xExpoter.rb online (it's free) and install into whatever version of SketchUp you are using.
Step 2 - Create a 3D model using multiple textures - Yes, I did say MULTIPLE TEXTURES
Step 3 - Align the center or a corner of the model with the x,y,z origin. (This will dictate how model shows up in GameGuru)
Step 4 - Explode the model - No Groups !! - Have everything on the same layer (one layer).
Step 5 - Make sure you know where all the textures are. Eliminate any hidden textures - replace or purge. When you do the export, you will see any textures you did not intend to be there.
Step 6 - Create a destination file folder to the exported files will go.
Step 7 - Use the .X file plugin and select the destination file. The export should go fairly quick.
Step 8 - Open the x file with Notepad or something similar. Look for the .jpg file names. You can use the file names that the exporter spits out or abbreviate them. Everything is a matching game at this point. The image names need to exactly match that which is in the x file. When ready, type ".x " after the name of the file when you save, and a proper .x file will be created.
Step 9 - Locate a similar .FPE file - change the file name and that which is listed inside. Where "Textured =" is listed, LEAVE IT BLANK unless you only have one texture. The DBO file will create automatically when you run GameGuru.
Step 10 - Put the assembly file into the Entitybank folder.
Step 11 - Look for the object in GameGuru, in Entities, and select. It should show up bold as brass. If it is black - the textures are not named correctly and the .x file has them listed wrong. If a tiny ball only shows up, then the main file names are not in-sync.
Sounds like a pain, but if you are familiar with SketchUp you won't have a problem. Please let me know if have a simpler way of doing this.
Thanks for checking this out.