[img]null[/img]ive built a new map for H.E.Trooper using pretty much the same models as with the other maps, the other day i saved and went onto doing a few bits on the Galaxy project, cranked it up today and got 1-4 fps
ive checked the map and no rogue models as far as i can tell checked a similar map and ran at 40+ fps np, ive been at it for 3 hours tonight changing things adjusting thing and nothing still 1-4 fps max so now im proper confused. Any ideas anyone? this is using 28.2.17 not the beta.
Edit: i have found the issue by deleting and reloading the level piece by piece it was 1 entity, i have no idea why as i checked it over and there are others the same on the map all settings were the same, but that 1 entity was causing the massive framerate drop. very odd indeed :/
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel
I only smile because i have absolutely no idea whats going on