Then you are looking in the wrong place. A weapon cannot work as a player weapon without a HUD.x
There are two locations for weapons:
1. files/entitybank/weapons
This is where the physical item you place in the editor is located, this is NOT your player weapon, it's a physical model in the editor.
2. files/gamecore/guns
These are the actual player weapons and all of their associated files.
This folder will contain a folder named for its type (modern, fantasy, scifi etc), and in each of those folders will be a folder for the actual player weapon, in those folders will be the following files (plus or minus some of the sound files, not all weapons have all the sounds):
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.
Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.
Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.