Scripts / Change entity from static mode to non static with plrinzone.

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Peri
Game Guru Backer
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Joined: 6th Jan 2010
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Posted: 24th Mar 2017 00:31 Edited at: 24th Mar 2017 00:33
Hi guys I made some tries with the plrinzone, lets say I setting a entity to static in his editor menu, and at the game when the player will enter the trigger zone, the entity will change to non static, I tried to add the line "SetNonStatic(e)" to the plrinzone.

My goal is to place a police car in a place the player was before and need to back there, for the siren I am using 3d sound script that I found in the forum "soundbinau3", I puted the script on the police car entity cause zones must to appear at the start of the level not like entities,

so I setting the police to spawn at the start to no, at the running level the model is invisible but the sound is playing, but when I setting the the car to static mode the sound inst playing, so maybe the solution is with the static mode and non static, also I need to find a way to do it with the flashing lights.

What do you suggest?

https://www.youtube.com/watch?v=aLbovGjNM3E&feature=youtu.be

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Corno_1
GameGuru Tool Maker
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Joined: 3rd Nov 2010
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Posted: 27th Mar 2017 21:17
you can not switch from static to dynamic. It is better to activate you script with plrinzone.lua in a triggerzone and suround your script with
if g_Entity[e]['activated']==1 then
...
your script here
...
end

you must write the name of your entity in the ifused field of the triggerzone. Thats it. Do the same with the lights.
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