Hi guys I made some tries with the plrinzone, lets say I setting a entity to static in his editor menu, and at the game when the player will enter the trigger zone, the entity will change to non static, I tried to add the line "SetNonStatic(e)" to the plrinzone.
My goal is to place a police car in a place the player was before and need to back there, for the siren I am using 3d sound script that I found in the forum "soundbinau3", I puted the script on the police car entity cause zones must to appear at the start of the level not like entities,
so I setting the police to spawn at the start to no, at the running level the model is invisible but the sound is playing, but when I setting the the car to static mode the sound inst playing, so maybe the solution is with the static mode and non static, also I need to find a way to do it with the flashing lights.
What do you suggest?
https://www.youtube.com/watch?v=aLbovGjNM3E&feature=youtu.be