Scripts / A.I. kill count

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gd
7
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Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 23rd Mar 2017 04:31 Edited at: 23rd Mar 2017 04:33
Hi guys, just wanted to add a really basic AI script that can be use with any of the new AI system (Build: 2017.3.10) which will register your kills. I have made the script to only work with the ai_soldier.lua script for this example. You can easily altered this for all the new AI scripts.

The kill score works in two ways.

Normal kills = 1
Headshots = 5

As this uses an exit script to register a kill; I have only added 4 points to the headshot in the script but the total on exit will make 5 kill points.

You can change this to what ever you want but just remember the 1 exit point or whatever your exit point (kill point) will be.

There are two scripts for this example one to display kills (BASIC TEXT ONLY), located bottom left just above the gun info. The other to be added to the AI Soldier in the entity properties instead of the normal ai_soldier.lua script (This will call the AI script anyway). Add both these scripts to your scriptbank folder.

Anyway, time for the script and maybe a YouTube if I get the time

First script to add to a barrel as always active. Filename ai_stats.lua



Second script to add to your AI Soldier entity. Filename ai_soldier_kill_count.lua



That's about it...

gd - Ed.
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Honkeyboy
3D Media Maker
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Joined: 16th Sep 2015
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Posted: 23rd Mar 2017 15:10
Have a kill counter but this is much improved thanks gd
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