Product Chat / EBE wall height

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Team wolf
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Posted: 22nd Mar 2017 05:06
Is it posible to make larger(taller and wider EBE walls than curent available?i have made so many great wall textures but they tile only horizonaly and the EBE wall is too short.so if i extend it with rows thr terxture tiles and i dont want this any way to make taller walls without tiling the textures?
I wonderr why lee choose to make the walls so short??????
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Belidos
3D Media Maker
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Posted: 22nd Mar 2017 05:47 Edited at: 22nd Mar 2017 05:49
Not possible as far as I know, I mentioned this early on, and I think Lee said it had to be that height to fit the 100x100x100 grid system or snapping wouldn't work.

Ideal height for the height of the character should be about 125 high, that's why I make my own models instead if using the ebe.

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 22nd Mar 2017 08:56
The trick to creating double-height walls is to create two textures, one for the lower and one for the upper section of the 100x200 wall, then use two walls stacked on each other with the respective texture. It's not as quick as a single 100x200 wall paste, but it keeps everything consistent to the 100x100x100 which has many benefits at the moment and makes life a little easier for new users starting out with the Building Editor.
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Team wolf
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Joined: 26th Dec 2016
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Posted: 22nd Mar 2017 15:52
belios what thikness do you use to your floors walls ceilings?And how you snap them together the snap fuction dont work so well?
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
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Posted: 22nd Mar 2017 15:58
When making models in blender for grid snapping i always use the 100x100 in odd numbers rule on the ground, but whatever height i want for the height.

When making grid snapping models you have to remember that the grid in gameguru is 100x100, so you are always working outward from a 100x100 square, from that 100x100 you work out wards in odd numbers so that the center of the model is always at the center of a 100x100 square, so you would build 100, 300, 500, 700 and so on, working like this keeps it on the 100x100 grid and allows you rotate pieces around each other and apply grid snapping.

The walls i always make a thickness of 10 for outside walls, and 5 for inside walls.

Primary Desktop:
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