Work In Progress / HE Trooper W.I.P and free game for GG users

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Honkeyboy
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Posted: 21st Mar 2017 22:35 Edited at: 16th Apr 2017 18:53
Title "HE Trooper"
Author "Honkeyboy"
Description: In a world which has been nearly totally destroyed by pollution two sides battle it out for supremacy The Union and the Zeros, fighting for land polluted heavily by carbons leaving a red mist at ground levels only the trees survive without the use of masks or genetic alterations.
You a HETrooper (Hostile Evironment) fighting for the union against the Zeros (zeno, enhanced, robotic operatives) now must traverse the country eliminating all resistance and taking out prime targets to end this war once and for all, but be sure the Zeros have some tricks up their sleeves !

The Gameplay: kill as many zeros as you can and hit the primary targets hard (all aircraft can be destroyed you will get a bonus for this later) , you are a trained Sniper and primarily use your sniper rifle (use the sniping skill wisely choose your positioning), but you will find other weapons along the way.

Each level has a field shop to acquire medipacks etc (you'll need them)
Make sure to check out the Starter base for map info, buffs and other information.

The last few weeks I've been completing this for you guys to play and its actually turning out quite nice
You get gold ATM im changing this to salvage later
Its non linear so you can go back and forth as you wish, and will have a high scores bit later hopefully
This is a W.I.P guys so not quite complete i do have some populating left to do and title pics etc etc but its playable
N.B the AI isnt quite there yet as you know its still being worked on so sometimes the results arnt quite as good as they will be later
This is a free game for the GG community if you like it i'll do more.
Any tips help and bug reports i'd be very grateful of
I'll thank all the guys who made the free stuff in the next update (bod) lots of your stuff here thanks m8
Above all enjoy it the download is approx 1.3/4 GB atm will be a bit bigger when complete i would presume
6 full maps at present most things you can blow up lol but i need to edit the fpe's so they disapear the ragdoll is funny as tho
link further down
Enjoy










The Characters


This is you


Zero Infantry carries an assault rifle


Zero Officers usually at radio stations carry a pistol


Zero Snipers found usually in towers or high points carrying high powered sniper rifles


Zero Titans carry heavy weapons such as rocket lauchers
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granada
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Posted: 22nd Mar 2017 10:41
You are a game making machine Honkeyboy,looks like it's going to be a fun ride.like your caracters models to.

Dave
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Posted: 22nd Mar 2017 13:45 Edited at: 30th Mar 2017 15:34
Thanks Dave give it a bash m8 see what you think, characters were made with fuse except for the clothing/armor etc which i made, still a little updating to do on it not massively script intensive like my other projects but its good fun blowing things up and watching the Zeros fly

Other Models by: Bod, Harry Wever, Cosmic Prophet,Wolf thanks guys will mention any others as i spot you, if you see your work in here guys and ive missed you let me know so i can say ty

Scripting By: Smallg, Moshroom,Amen Moses, Acid, Rolfy and !nullptr thanks guys again if ive missed anyone shout me
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synchromesh
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Posted: 22nd Mar 2017 14:07 Edited at: 22nd Mar 2017 14:10
Ok I gave it a test ....
Big issue right off the bat was I use 1920 x 1080 and the hud is out of alignment blocking half the screen ..
Not sure how your going to overcome this issue with so many resolutions used ?

Other than that it had great atmosphere and the level selection method is cool
Nice background sfx .. But you may have to do away with the hud which is a shame
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Posted: 22nd Mar 2017 15:08 Edited at: 22nd Mar 2017 15:13
Hmm yeah Myke had the same issue when he tested it for me , is there a way to size it by a % rather than a size sort of the same way as the titles pages work?, for now maybe deleting the hethud script might sort it.
and thanks synchromesh

Maybe adding some of this might work will play with it see if it works
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Wolf
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Posted: 22nd Mar 2017 15:14
Hey!

Looking cool! I'm downloading it now.

(thanks for using correct w.i.p. project formatting )



-Wolf
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Posted: 22nd Mar 2017 16:16
You're using images for the HUD, you will always have issues with the image system because it doesn't account for all resolutions, for a truly dynamic image on the HUD you need to use the sprite system which uses percentages to display an image.

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Posted: 22nd Mar 2017 16:49 Edited at: 22nd Mar 2017 16:52
@ Wolf I'm learning m8 lol have fun with it if you get the issue with the hud m8 delete the hethud script while i get it sorted (kind of spoils the effect tho)

@ Belidos aye so i was just reading so i need to display a series of 8 pics as sprites nearly full screen to get the helmet effect, oh god not more scripting that i have no idea about lol there again i could do it with 1 image as its only the dots that are animated atm.
*pokes Belidos for inspiration*
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Belidos
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Posted: 22nd Mar 2017 16:53 Edited at: 22nd Mar 2017 16:55
Why don't you tale those 8 pictures and reduce them down to just the part that has the hud element, would make placement much easier and the files much smaller.

If you want to email me the images and a screenshot of how you want them to appear and i'll write the sprite code for you, then you can either add it to a script or as a separate script, it's pretty easy to do.

(i can't do the animated bit though, i have no idea how, but the other elements i can do)

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3com
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Posted: 22nd Mar 2017 17:01
Quote: "Maybe adding some of this might work will play with it see if it works "

Yes, that the solution you need, if you choose these path, however you must likely has to do each pic, for different res.
Another way to go is as point Belidos above.

Anyway nice work so far, really nice chars.

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Posted: 22nd Mar 2017 17:09 Edited at: 22nd Mar 2017 18:07
Thanks 3com i think for now just pasting the helm on as a sprite is the best way as the screen resizing looks like a pain the other way just 1 image will do for now (totally looks wrong without the helmet) :/ im working on it now and will post the new script here to add to the scripts folder when i have it sorted. I any of you guys know how to do this quickly i'll be grateful of the help heres the image, needs to fit the screen as a helm @ Belidos all the images are the same m8 just the dots that move at the side so just need to display the image here the same as the screenshots above
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synchromesh
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Posted: 22nd Mar 2017 17:20
Basically we need a Hud Editor which is on the voting board but I don't see it any time soon ...
Unless Lee does it around the same time as the Menu editor is added .. Perhaps it will be quick work done at the same time ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Posted: 22nd Mar 2017 17:29
I remembered Lee did a sprite script which is in the scriptbank, just checking it out now. yeah both of those would be handy synchromesh
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Honkeyboy
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Posted: 22nd Mar 2017 21:52
Hey guys quick update for those of you having the helmet issues (sorry for the double post) please find attached the updated helmet script theres abit more but i will post it up on the next build upload for now just drop it into the games scriptbank folder over writing the original and it should now fit the screen properly. Thanks Belidos
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Posted: 24th Mar 2017 23:00 Edited at: 24th Mar 2017 23:07
Small update ready for the next build, I've now populated the mansion on the castle map with pics furniture etc etc some officers and infantry. Also some interactive stuff ready for implementing maybe quests per map e.g get the plans for this or that etc new helm graphics which should now size correctly to any monitor thanks to !nullptr for the new range finding graphics very cool m8 ty (just needs alittle resizing). been hammering galaxy as well so very busy bee, check the galaxy post its really comming on heres the new helm oh and edited all the FPE's so now things blow up properly

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Posted: 29th Mar 2017 21:00 Edited at: 31st Mar 2017 08:57
New build having a few issues with the download though will post a link when it is working correctly


Added:
New helm all stats etc inside the helm now



New menu pages graphics



New level Bridges
Animated flying destroyable helicopters thanks bod and Amen Moses
Fitting content for the RPG side medipacks and more can be bought from field vendors.
Collectible salvage as the currency.
Keys found near officers open supply dump doors
more stuff blows up
For now you start with 10k to use to by gear, use it, it will reset on the first combat level, but any earned after that you keep
some new level music
Next adding ranking system in the form of your rank displayed as a sprite probably top right of your helm.
Kill comp its non linear you can run whatever map you like over and over to run up your kill count (post screenies if your a zero killing god!)
give it a go guys the ai on waypoints is a bit crap atm but the other totally want to wreck your day
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Posted: 6th Apr 2017 22:49 Edited at: 16th Apr 2017 18:52
Been hard at it sorting errors ,bugs and other strange things since the last post and after days and days of testing and adding a few more new characters H.E.Trooper is playable again.

ADDED: new characters " The brigand" this guys a real tough cookie lots of health and some serious firepower usually found protecting Generals but can be found elsewhere. (has matching body armor now)



"Generals" H.E.Troopers main map targets and protected by Brigands.





All stats, cash, Generals counter, Brigands counter and general troop kills counter added to the helmet.

Unique Weapons Vendor and weapons Upgrades vendor added to H.E Trooper Base.

General field Vendors now sell Cloning Chips = Extra Lives

New Prebens Textures added to maps

Propaganda posters added to bunkers buildings etc a couple of examples here (If anyone can add some quotes it'll help me make some new ones)





and alot more content

so pretty much done just needs music on loading screens, getting enemy ai to react when their comrades are shot and a few more tweaks a bit more testing (getting around 40 fps on every map now) loading up current build atm if anyone would like to test link will be up tonight

EDIT: heres the new build please let me know if you find any errors with the download etc and anything you think needs changing/improving Thanks
Link further down

Feedback please! any bugs you see i may not so your help is needed

EDIT: some extreme testing produced some bugs etc so been sorting them

fixed:
no compass on mountain level
turrets not set to explode on bridges level
health not saving correctly over levels
cloning chips wasn't showing on vendor

Added:
new vendor for ammo in H.E.Trooper base
increased heals of bought medipacks
changed all currency to match

Still have a weird flashing issue with newly picked up guns (working on it :/)

FIXED VERSION going up now 7,4,2017 23:49 will be up in 30 mins
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Honkeyboy
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Posted: 8th Apr 2017 00:32 Edited at: 25th Apr 2017 15:05
Hey all new build with all the new stuff and fixes applied let me know what you think, right better got to bed as ive gotta take the missis out tomorrow
give it a whirl

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Posted: 9th Apr 2017 10:53
Thanks for the download,not going to be able to get to my comp this weekend (jobs to do )looking forward to giving it a try on Monday.

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Posted: 9th Apr 2017 17:01
Hope you find it good fun Dave Ai still needs a little TLC but still surprises you sometimes If you find any issues either with the download or gameplay, please let me know so I can fix it thanks
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Posted: 10th Apr 2017 23:51 Edited at: 11th Apr 2017 00:05
Hi Honkeyboy, I just have the pleasure of playing your level.
So a few comments:
You may need to change the menu key from [q] to something else as this is used for holding your breath with the sniper riffle to get a clean shoot. I have attached the image so you can see. Also the Sniper R400 Panther seam to be to powerful you can be at any distance and kill with on shot lol. Maybe there could be upgraded to give player more option down the line. I would also change the scope1.dds image to have less information due to the environment conditions. Also the railguns seem to be able to shot you when your in the bunkers which would not be possible in real life. The barbwire you can walk around the edges and also up mountains too, maybe add invisible walls so this can't happen. When I get more time I will carry on
I know you said your working on the AI and they well need waypoints as its to easy to pick them off.

Hud work okay on second to highest screen res okay.

There is also a HUD and Menu game loop going on in this You Tube below.



Good luck

Still had fun tho.
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Posted: 11th Apr 2017 15:26 Edited at: 11th Apr 2017 16:53
Ok gd thanks m8 yeah the loop i get sometimes when you have the menu open and e.g try to do a save so will have to have a look as to why that happens, yeah agreed m8 change the "G" key as its probably causing that loop.
Will have a look at the sniper rifle as i know its a 1 shot kill, didnt mind that as much as the distance thing as you can see them well before they see you. I do think sniper rifles should be 1 shot kills, but i think the main problem is that the AI isnt reacting to their comrades being shot. Which as we know in RL just wouldnt happen they would take cover instantly
and the other bits i'll have a look at also thanks m8 for the feeback

EDIT: ok menu key now set to "i" or middle mouse button will have to change that in the titles screen also

i think maybe theres a way to adjust the turrets to not fire under a certain height i'll look into that or maybe smallg might pipe in with an answer

ok heres the gunspec as it is atm what would you change here?

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Posted: 11th Apr 2017 20:52
Hi Honkeyboy, I would change the range, damage and decal to start. I would also rewrite one of Smallg script and use as a test range finder until I find a happy medium for the gun spec. Just do this in a test map until your happy with all your gun specs.

I wish Lee would add headshots to gun spec's as nine times out of ten a headshot is a kill shot but some gun spec don't include this option. Also the Sniper R400 Panther don't allow you to do headshots either... try it.
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Posted: 11th Apr 2017 22:35 Edited at: 11th Apr 2017 22:39
Its kinda weird i did check the standard m700 sniper rifle and the range is set to 20k? it must be the recoil because in comparison to the R400 its crap lol also the damage is set to 90 which i tried with the panther but it still kills them 1 shot which i dont mind that much as long as i can get the guys near to the one ive just shot to actually react to that, TBH in real life I've shot quite a few weapons right back to the Lee Enfield 303 ,500 yard tin plate shooting, i was issued the Stirling which was a crappy pea shooter but we could unmount the gpmg which obviously had a bit more punch, and of course the SLR tbh realism wise if you actually shot someone with the SLR they wouldn't get up again and so with the 303 and most modern day sniper rifles, your just dead ...end off lol
So i kinda like the 1 shot kill thing as thats how it would be with a high powered sniper rifle, But of course all the people surrounding the person that had been hit wouldnt just stand there doing nothing, which is more what im looking to achieve. As soon as the first enimy goes down the rest should instantly take cover and obviously be trying to suss out where the shot came from and also others in hearing distance would instantly be on alert. If you get me?
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Posted: 12th Apr 2017 18:38
I ran into a few problems with the in-game menue and the default GG menue. Mainly being locked in the in-game one when I dare to press "esc".

I liked where the game is heading. It reminded me of mech warrior in parts and I think its a good concept.
All the stores, the menues, the data on screen! Very impressive work.

Visually its kind of a brick though. In parts it reminds me of good ol' shooter from the original Deus Ex era and I'd generally advise you to go with such a look.
The levels I saw looked very "empty" and thrown together with plenty of items that don't fit. I find this a shame since you crafted such cool and intricate gameplay! I've never gotten to buy a new weapon but I do have a dark feeling that those would all have completely different hands. (thats a sin!)

Despite all this, this game does have an interesting mood if it only where not so ugly. Awesome work in parts, needs a lot of brushing up in others is my honest opinion.

Happy developing!



-Wolf
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Posted: 12th Apr 2017 19:09 Edited at: 14th Apr 2017 00:40
All the hands match Wolf and all weapons textures edited to more futuristic ones, yeah know about the menu thing and working on a fix for that, have changed the G key to i but still maybe does it when you bring up two menu's at once or press esc when the menu is open (use the right mouse button before esc to avoid this) :/
How'd you mean empty m8? As in lack of models or some other content? kinda reason behind the lack of model numbers atm is I'm trying to keep the fps maxed but keep adding bits as the game is building still a way to go with it yet as you said m8.
Which items didn't you think fit? let me know i'll try to adjust them to fit or change them.(If your referring to the vehicles the idea was that certain technology has devolved because of the previous war e.g they pretty much dragged those out of museums same with the airship on bridges) no?
Thanks for the feedback Wolf it all helps.
Why are all my games ugly? rofl

Edit: i have now changed all the sci fi weapons to modern weapons which i just bought by BSP and matched all the arms lol I've tried to keep them sorta sci fi ish = the most modern ones he has, kinda because im using the sci fi ones in "Galaxy" and kinda because they were a little too sci fi for this particular game. So no more 1 shot kills on the next build and you have to get a little closer so the Ai does react which actually is better, tomorrow im looking at maybe changing some of the vehicles to slightly more modern ones kinda get you there Wolf doesn't quite fit and adding lots more content (the little touches). So it defiantly wont be as easy as it was and will have more varied weapons. Then new build to see what you all think
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Posted: 24th Apr 2017 13:04 Edited at: 25th Apr 2017 15:05
Update: H.E.Trooper v 1.0.5 is now up for download and is now packed with install creator as a .exe (virus checked)

Added:
Players now collect chips etc in the form of salvage from the Zeros
this then when the player returns to the base can be exchanged for credits to use to buy guns and ammo from the exchange terminal.



New Player character added the H.E.I.Trooper (Hostile, Environment, Infiltration Trooper)



New cloning chip terminal added to base = extra lives



New Vehicle added the Railer APC (thanks Oldpman for the railguns etc )



Attack Helicopters added (thanks AmenMoses and Bod)

Medipacks collected on maps and can be stored in your backpack (i) for inventory

Well its pretty much complete as far as i want it to be (apart from a few tweaks here and there) if you get chance have a go its a lot harder now and more fun to play, Enjoy lots of other new bits in it and new scripting done by myself for level saves etc, feel free to check them out and use them for your own games.

Link to game : https://www.dropbox.com/s/2okmiihy3l507rz/H.E.Trooper%20v1.0.6.exe?dl=0
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Location: United Kingdom
Posted: 24th Apr 2017 23:01
Hi Honkeyboy,downloaded latest version but there is something missing.i cant go to any levels.

Dave
Windows 10 Pro
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz

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smallg
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Posted: 25th Apr 2017 09:43
If you don't want the ESC menu you could try removing the script in the defaults folder, not 100% sure it'll work without error but worth a try.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Honkeyboy
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Posted: 25th Apr 2017 12:33 Edited at: 25th Apr 2017 15:06
Hi Guys @ granada did you approach the boat? thats the level choice zone? Did and menu pop up?

gonna download and test it from the error looks like this folder might be missing from your scriptbank folder

Edit : spotted the problem, the checkpoint script which i adapted from the winzone script still had jumptolevel if used so what will be happening as you approach the base the checkpoint will be trying to take you to a non existent level
you can either open it up and delete that line or just overwrite the folder in the scriptbank with the one here, thanks Dave will edit that and rebuild
Did it install ok? i guess it must have if you got to the first game screen any thoughts on the installer?

EDIT: link updated to new build v1.0.6 fixes applied and new splash screens added (thanks Dave for pointing the error out)
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
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AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
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I only smile because i have absolutely no idea whats going on

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