Ok gd thanks m8 yeah the loop i get sometimes when you have the menu open and e.g try to do a save so will have to have a look as to why that happens, yeah agreed m8 change the "G" key as its probably causing that loop.
Will have a look at the sniper rifle as i know its a 1 shot kill, didnt mind that as much as the distance thing as you can see them well before they see you. I do think sniper rifles should be 1 shot kills, but i think the main problem is that the AI isnt reacting to their comrades being shot. Which as we know in RL just wouldnt happen they would take cover instantly
![](/images/smilies/happy.gif)
and the other bits i'll have a look at also thanks m8 for the feeback
EDIT: ok menu key now set to "i" or middle mouse button will have to change that in the titles screen also
i think maybe theres a way to adjust the turrets to not fire under a certain height i'll look into that or maybe smallg might pipe in with an answer
ok heres the gunspec as it is atm what would you change here?
;Sniper R400 Panther weapon spec
Weapon was created and animated by BSP
;GUN Model File Requirements
;GUN Settings
muzzleflash = 557217
muzzlesize = 100
smokedecal = gunsmoke
smokespeed = 14
damage = 150
damagetype = 1
scorchtype = 2
reloadqty = 12
accuracy = 0
runaccuracy = 20
range = 8000
zoommode = 1
melee range = 60
melee damage = 100
melee noscorch = 1
force = 100
npcignorereload = 0
;// Brass System
brass = 308
brasslife = 40
brassangle = 40
brassanglerand = 2
brassspeed = 50
brassspeedrand = 5
brassupward = 15
brassupwardrand = 5
brassrotx = 300
brassrotxrand = 400
brassroty = 0
brassrotyrand = 0
brassrotz = 0
brassrotzrand = 0
;Decal
decal = muzzleflash557217
;//GUN Visuals
textured = gun_D.dds
effect = effectbank\reloaded\weapon_basic.fx
transparency = 0
weapontype = 5
statuspanelcode = 100
poolammo = BSP Sniper R400 Panther
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = putaway.wav
sound5 = reload2.wav
sound6 = zoom.wav
sound7 = retrieve.wav
sound9 = cock.wav
sound10 = melee.wav
fireloop = 0
;HUD muzzleflash position
horiz = 2
vert = -1
forward = 2
alignx = 12
aligny = -3
alignz = 80
;HUD animation frames list
keyframe ratio = 1
select = 0,14
Idle = 15,64
Move = 65,86
start fire = 87,89
end fire = 90,94
reload = 95,142
run = 304,333
putaway = 289,303
dryfire = 334,339
melee start = 340,348
melee end = 349,363
empty melee start = 340,348
empty melee end = 349,363
useempty = 1
empty select = 0,14
empty idle = 15,64
empty move = 65,86
empty reload = 143,200
empty run = 304,333
;HUD sound frames list
soundframes = 15
sframe0 = 0,7
sframe7 = 107,2
sframe8 = 125,5
sframe9 = 155,2
sframe10 = 173,5
sframe11 = 184,9
sframe12 = 194,6
sframe13 = 278,6
sframe14 = 289,4
sframe15 = 349,10
disablerunandshoot = 1
firerate = 2
zoomto = 201,204
zoom idle = 205,254
zoom move = 255,276
zoom start fire = 277,279
zoom end fire = 280,284
zoomfrom = 285,288
simplezoom = 5
simplezoommod = 2
simplezoomacc = 1
simplezoomy = -3.5
simplezoomx = 2.2
simplezoomanim = 1
simplezoomflash = 1
roty = 1
zoomalignx = 5
zoomaligny = -170
zoomalignz = 170
nofullreload = 1
chamberedround = 0
simplezoomspeed=6
runy = -7
runaccuracy = 60
forcezoomout =1
recoily = 25
recoilyreturn = 87
recoilxreturn = 80
zoomrecoily = 10
zoomrecoilyreturn = 90
zoomrecoilx = 1.5
zoomrecoilxreturn = 95
gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6
zoomwalkspeed = 0.7
zoomturnspeed = 0.15
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel
I only smile because i have absolutely no idea whats going on