Hi all, I have run into serious problems with my custom terrain textures.
At a certain distance, ugly black grid-shadows appear. As it is more appearant in reflections, I believe it has something to do with distance field rendering. Not sure about that.
The weird thing is, that my texture sets are created exactly the same way other custom ones (like Rolfys) are made, I don't see any difference in the DXT compression or alpha channels.
See screenshots attached.
Any ideas?
AMD FX 8Core @ 4GHZ - 16 GB DDR4 - 2xRadeon7950 - Windows 7 Ultimate