Product Chat / unreal4, unity5, game guru, fpsc

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shivers
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Posted: 16th Mar 2017 18:16
Just for fun I made a similar level in all of these game makers the first is unreal, then unity, then game guru and last fpsc. Interesting results I think.

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Belidos
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Posted: 16th Mar 2017 19:05
You can't really make a comparison very well with these pictures, they're all using different assets, yes you've used similar assets, but to get a true comparison you need to use the same assets for all of them, that way you can really see the differences.

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Wolf
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Posted: 16th Mar 2017 19:42 Edited at: 16th Mar 2017 19:43
You also lack fundamental knowledge of setting up lighting,shaders and a scene in all of these programs.

Quote: "to get a true comparison you need to use the same assets for all of them, that way you can really see the differences."


You'll also need to be advanced in all of these programs to make an apt comparison. These are really just "throw togethers".
This is an old FPSCreator Project

This is an old game guru project.

UE4 is unfathomably better than whatever you did there.

I don't mean to come across as rude but I personally find very little merit in this post.
shivers
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Posted: 16th Mar 2017 20:18
I didn't say I was a professional I just thought it would be interesting to see how different the engines look even if its not there best that's one reason I did it I have no real experience with game creation and that might be a good point to make about game guru you get out what you put in but im not a pro and I don't take what you said as a insult . I'm sure a lot better results can be done and I will try to do better.
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smallg
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Posted: 16th Mar 2017 21:29
Quote: "You'll also need to be advanced in all of these programs to make an apt comparison. These are really just "throw togethers"."

i disagree, the same amount of effort should be applied to all scenes but as long as it's equal it doesn't need to be pro, the point is comparison, not "this is the best each can achieve"

i do agree with belidos though that each should be with the same assets and the same number of lights etc, some shots have shadows while others don't, if some engines can't handle it then fair enough but it's not clear (for those of us who may not use or know of the engines used).
also it'd be nice to see how long you spent on each and a more detailed feedback on your own personal experience using each... just a quick summary would do, what you liked about them and how it felt to put the little room together.

Quote: "but I personally find very little merit in this post."

in it's current form i do agree with this, it currently just feels a bit like asking for trouble
p.s. please attach your images as jpg so they all show up by default.
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JackalHead
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Posted: 17th Mar 2017 02:24
Right, if your not showing the shaders then its not a real comparison. I for one know Unreal has some nice shaders. As does Unity and even fps creator. Sadly GG is at the bottom of the chain at this stage, but getting better. Even though it maybe should of already looked better then fps creator at release. granted fps creator only looked good with mods. Still though, thanks for taking the time to do something.
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Teabone
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Posted: 17th Mar 2017 04:09 Edited at: 17th Mar 2017 04:56
GG has come along way over the past few years. Am looking forward to where it goes from here.
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Preben
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Posted: 17th Mar 2017 13:46
Pretty interesting , ( would be even more, using the same media ) , but i can see that the light fallout is to slow in GG , in unity its to fast and unreal looks perfect , should be easy to improve this in GG shaders , if we had this using the same media/setting we could also check normal impact etc... it would be so mush more easy to adjust the GG shaders to look better.
best regards Preben Eriksen,
shivers
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Posted: 17th Mar 2017 16:58
Sorry about the jpeg format. I was not trying to compare them really I was just trying to show that I can use all game makers with just the basic lighting that comes with each game maker. I didn't try to use any special settings on any of the pics everything was made just with what comes with the maker and some similar models . For me its a learning experience I really didn't think the lighting would be that different but they do look different whats more I like each of them. I thought I did pretty good but maybe not. For me if your really going to compare them I would have to come up with a scene how I wanted it then recreate the same seen using all the bells and whistles. Its hardly fair to compare them really especial with fpsc I would prefer every one just enjoy how each of them have there own qualities. This was mainly just for fun not a serious contest.
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DVader
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Posted: 17th Mar 2017 20:11
You can't really compare these engines. Unreal will beat everything else listed here, easily. The main area I see instantly that Unreal is better with is lighting and of course, performance. The lighting really sets it apart. However that power comes with the caveat that actually making a game is far more difficult or far more expensive, probably both in honesty. Take your pick. Game Guru offers fairly easy game making without high costs or (difficult) programming. Opinions will differ here of course.

I have done a like for like test in the past or as close as I could get. Unreal blew GG out the water speed wise using identical media. But there were differences, Unreal's collision only worked as a basic box, you couldn't go in or out of the default buildings. This is down to me of course, not knowing my way round Unreal very well, but the difference was vast. If it was a simple matter of performance I would be using Unreal now, as it is though, Unreal is not my bag on the coding side and that's pretty important when making a game. It also took quite some time to compile more advanced things which again put me off. I think the worst case was about 7 hours... Not good. Especially after waiting the same amount of time to download the example.

In honesty you could probably get AGK and beat most efforts made in GG, with the added bonus of having multi platform support. However, again, it would be a lot more difficult to achieve overall as you have to code everything, including a map editor to build your game (if you need one or haven't purchased something to do that). The main issue here, as with the other engines, is because you have to code everything from scratch, you have far more control over what you make. Pretty much any game is possible in AGK. For instance, I've been working on a database program with it for a few weeks now and although it is quite a bit of work getting the interface done, still quite possible, while being way off what AGK is aimed at. Not my normal area at all, but so far it's progressing quite well.

AGK is on offer at the moment as well ;p

Game Guru makes basic game making so easy, after only a few hours, even beginners think they can jump into Unreal ;p Perhaps that should be a quote


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Wolf
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Posted: 18th Mar 2017 11:48
Ah! I see! I misjudged the intend of your post shivers! Sorry for my rude tone.

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