Product Chat / No pressure Lee, just make GG look like this please.

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cybernescence
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Posted: 22nd Mar 2017 13:32
@3com just rename it to . fpm and load from mapbank (change extension from .zip to .fpm)

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Belidos
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Posted: 22nd Mar 2017 13:36
Quote: "Example - This is one of the nicer screens from "The Forest", which is praised for its visuals:"


Personally (and it may just be the resolution i'm using on this laptop), that scene looks way too cluttered, to the point where everything's blurred together and there's no definition. To me that's a very ugly scene.

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3com
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Posted: 22nd Mar 2017 13:46
Quote: "just rename it to . fpm and load from mapbank (change extension from .zip to .fpm) "

Nice info cybernescence.
ty for the tip.

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Ertlov
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Posted: 22nd Mar 2017 14:30 Edited at: 22nd Mar 2017 14:31
Quote: "Personally (and it may just be the resolution i'm using on this laptop), that scene looks way too cluttered, to the point where everything's blurred together and there's no definition. To me that's a very ugly scene."


Well, you are partially right, of course. but that doesn't change the fact that the game is

- considered has having modern and above par visuals, read the RPS REVIEW
- and still something we could cook up with GameGuru
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Belidos
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Posted: 22nd Mar 2017 14:59
Yeah i know that, i've played it a few times, and was never impressed with it to be honest, i agree we can do that in gameguru, and i'm pretty sure we can do better too.

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Wolf
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Posted: 22nd Mar 2017 15:28
We can probably nail the forests look if we try, Ivan! I don't see why it could not be done. As for the performance...that's a whole different animal, unfortunately.

I took the liberty of booting up another old map from Shavra, editing it a little and add some reshade effects.
...I'm not really good at that
Here are some that aren't overblown with odd contrast and blur: (includes some other stuff from my collection that fits the theme we're rollin' with here)













What do you think?



-Wolf
Preben
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Posted: 23rd Mar 2017 14:31
Wow Wolf just wow

Im still trying this the 100% automated way , this is the current progress.
Grass placement using a natural looking formula, that cant be made by hand, i added this level to all daily3d.com accounts so you can try it and see how well the grass is placed and how it texture the terrain also 100% automated. download ggisland4-1.zip and just rename to .fpm to try it.
If i get permission from lee i will also make the textures used available , its a combination of GG defaults and 2 of my own , sand and rock. but it include some from GG so i need Lee's go , go Lee ?


best regards Preben Eriksen,

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Pirate Myke
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Posted: 23rd Mar 2017 20:32
Great Stuff.
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Ertlov
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Posted: 24th Mar 2017 11:16
@Wolf, sometimes my envy gets close to pure hate, but in the end it's always a kick in the A and motivating me to do better.

@Preben: I see, perhaps I will be using your stuff earlier than expected
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LeeBamber
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Posted: 24th Mar 2017 11:35
@Preben : Go
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3com
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Posted: 24th Mar 2017 13:40
Nice one Prebem
Just test creater.fpm so far.









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Wolf
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Posted: 27th Mar 2017 15:44
@Ertlov: Glad to be constructive

@3com: Some really good terrain work there!

Ahh! I can't help it! Here are some pics I withheld the last time because I did not want to flood the thread















GraPhiX
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Posted: 27th Mar 2017 15:48
very nice Mr Wolf
Welcome to the real world!
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arfur9
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Posted: 27th Mar 2017 15:52
Nice work guys
@Wolf, my video card is screaming nooooooooooooooo just looking at those images lol
Belidos
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Posted: 27th Mar 2017 16:09
Very nice Wolf, a little too high contrast for my liking, but i think that's more personal preference than anything else.

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Preben
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Posted: 27th Mar 2017 17:09
Got map.ele writing working so I’m able to make procedural placement of entities.

You just place any media you like on the level, and everything will be procedural placed. Each time you run GG Loader it will create a totally new procedural level, when your happy with the result you copy the generated map.ele file into your gameguru level , thats it.

So you select the media you want to use, and how mush, and everything else is automated.

Here i tried it using ONLY default media, and even so it looks GREAT

Procedural level generation , no mouse has ever touch anything in this level, everything is auto generated using GG Loader.

Its a huge level with tons of media, and its running just fine on my old laptop.




I hope to get some time tomorrow to upload the textures and this level. so you can see how the media is placed.
best regards Preben Eriksen,
Pirate Myke
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Posted: 27th Mar 2017 17:19
Great progress. You are truly a master.
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granada
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Posted: 27th Mar 2017 17:37
Very cool,nice work looks great.

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Teabone
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Posted: 27th Mar 2017 17:58 Edited at: 27th Mar 2017 18:05
The ability to use more than 4 terrains and 1 foliage type in a scene will make a huge difference once that support comes. Most of what your seeing from a lot of other games is that they have multiple grass types and different arrays of terrains painted on the ground.

I do recommend throwing in a couple non-collectable foliage entities into your grassy areas. It helps a lot. I'm seeing a couple examples of this by some of the users here.

EDIT: Wonderful work Preben! Just seen your procedural generated example of this. A tool like that would certainly reduce the painstaking efforts of plotting diverse vegetation.
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Preben
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Posted: 28th Mar 2017 11:56
I have uploaded the level to all daily3d.com account. so you can try the level from the video and see how the media is placed on the level.

I just called it randomlevel3.zip , this zip include the level "randomlevel3.fpm" and 2 new terrain textures sand and rock.
When i woke up this morning my terrain textures was a little mess after yesterday update , so i decided to just include the new terrain textures as they are, so you can put them where you like.

Use the level for whatever you want
best regards Preben Eriksen,
cybernescence
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Posted: 29th Mar 2017 17:07
@Preben. Thanks for the updates to GG loader and the video showing how to import height maps. I'm not using Gaia (yet) was just experimenting getting raw maps into GG - it's kind of working but I'm getting huge severe peaks and troughs - is there some scaling factor or required export parameters I need to tweak. I'll experiment more just wondered if you had any further insight to this .

It's going to be pretty sweet to be able to use Gaia for terrain in GG I was just ensuring I could get the method to work before I purchased.

Cheers.
3com
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Posted: 29th Mar 2017 18:56
@ Wolf
Great shots as usually,
About mine, all the kudos for Prebem + Rolfy galaxyseed.

Nice idea about procedural levels, it should gain some extra fps. The fact to generate just the items player need around the scene; since player can't be eveywhere at the same time.

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Preben
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Posted: 29th Mar 2017 20:28 Edited at: 29th Mar 2017 22:03
cybernescence: yes you scale it in the two functions. im not sure if you use a raw or a normal heightmap, but its the same:

Normal heightmap:
saveheightmap("TerrainHeightmap.png","m.dat",0.40,16)
0.40 = scalefactor. ( if you get severe peaks, lower this ) , 16 = smooth amount.
Also there are so many different water levels in heightmaps , so if you want to raise the waterlevel just "brighten" the heightmap texture.

Its more easy with raw files, but again you can control the scale amount:
saverawheightmap("ggisland4.raw","m.dat",0.18)
0.18 = scalefactor , if you get severe peaks lower this value.

edit: ohh forgot , use these settings in unity.

Also remember in Gaia you will not be able to get "object" placement exported, only the terrain, also painting the terrain will not come from gaia it will be a GG Loader function, so you only get the terrain from Gaia.

3com: The procedural levels are different then that , it will make a level for you Try "randomlevel3.zip" from daily3d.com, that is what you get , so you end up with a level that you can modify add and remove from , just like a normal level , there is no on the fly stuff going on
best regards Preben Eriksen,
Preben
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Posted: 30th Mar 2017 00:13
Test gimp height map, sorry recording using remote desktop:


best regards Preben Eriksen,

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Teabone
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Posted: 30th Mar 2017 00:50 Edited at: 30th Mar 2017 00:52
The new 16 texture terrain system is incredible.... very much above and beyond what I was expecting. This is really going to help people with making their landscapes unique and detailed.

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LeeBamber
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Posted: 30th Mar 2017 16:20
Thanks Teabone, it's not perfect but should give users a lot more options now and we have a little wiggle room for occasional improvements to the system as we march along in 2017
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JackalHead
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Posted: 31st Mar 2017 15:26
Its a step in the right direction. I just hope the texture blending gets better.

Thanks,
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cybernescence
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Posted: 31st Mar 2017 16:50 Edited at: 31st Mar 2017 16:51
Thanks for the help Preben - the problem I've got now is that I'm getting addicted to importing height maps into GG

Cheers.

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Gtox
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Posted: 31st Mar 2017 21:27
@cybernescence - ideally GameGuru should have a decent terrain creation system of its own, but to be able to import terrains created in Unity really opens things up.
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Jerry Tremble
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Posted: 31st Mar 2017 21:53 Edited at: 1st Apr 2017 02:32
Lol from my end it's a double post twice!


EDIT (much later in the day): Now my post looks silly because somebody cleaned it up, lol.
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OldFlak
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Posted: 1st Apr 2017 00:09
Yeah tripple post! Like how is that even possible - lol
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Gtox
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Posted: 1st Apr 2017 05:59
I'm jealous, I've managed many double posts, but a triple post has always eluded me.
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cybernescence
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Posted: 1st Apr 2017 08:21
@Gtox yes I agree though I guess in the same way the EBE can't create very unique and detailed 3D models that you can (but is good at what it was designed for), having the ability to import very quickly created realistic terrains from other specialist tools or components is a really nice thing to have instead for outdoor levels. Could even see actual mapbank terrains for sale for GG at some point perhaps complete with the new pre applied 16 textures (some good 'environment artists' around here I think).

Cheers.
Preben
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Posted: 5th Apr 2017 15:29
cybernescence: Great terrain you have there
Quote: "the problem I've got now is that I'm getting addicted to importing height maps"


Do i dare releasing the next version that also produce a painted terrain and are able to place trees/rocks ... You might never get anything else done , i spent a lot of time just trying different terrains and adding different objects to make random generated levels , its so mush fun
best regards Preben Eriksen,
cybernescence
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Posted: 6th Apr 2017 12:27
Preben if you're happy to feed my addiction I'm happy to avail myself of your shader genius

Cheers.

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