The ultimate goal is to create a great 3D game maker for Windows first, and I think we agree as a community that we're far from that point. The good news is that a lot of the work to achieve this will be in C++ which means it is in the right programming language should we decide to move to other desktop platforms, mobile devices and consoles. As you know from our AppGameKit programming language, TGC has a great deal of experience creating cross-platform technology, but we also want to do things in the right order and I am still on a mission to create a well rounded 3D game maker that takes some of the sting out of creating a 3D game from scratch. Once we get to that point, I agree that moving the solution to other platforms is a logical step
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM