Quote: "I've recently did some script than allowe me using the same ais around the map, so I has not to place a bunch of them, just 4 or 5 different ones, and marker than I did, so you place just the marker where you want the soldier appears or re-appears. (17k againts just 60 polys).
"
i stand corrected, it is now working, not sure what i did wrong before but i just retried it and can confirm it works.
i know Lee did say he was going to fix a character spawning issue a little while ago so maybe this was just not working before?
edit, got asked for this script recently and i think it's useful so i'll share it here as it's on the subject of spawning.
allows you to replace all enemies back to their original locations if you die - both those that you have killed and those still alive (but if you reach a checkpoint then it will remember all enemies that are dead and not spawn those).
set it on a static = no, always active = yes object
AI can be any but they must include the ai_bot_state[e] variable in their script somewhere (stock AI already has it).
AI do not need to be always active (doesn't matter either way).