Bug Reports / Lightmapping issue

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Cylo
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Posted: 6th Mar 2017 12:47
Still having some problems with entities that disappear after lightmapping.
I mean stock assets, and even some EBE entities.
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Pirate Myke
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Posted: 6th Mar 2017 15:00
Do theses stock objects have a scale value in them other then 100 in the FPE file?

As for the EBE structures doing this, I would have to test some structures to see why this is happening. Could you post a screen shot of you EBE structure?

Thanks.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Wolf
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Posted: 6th Mar 2017 20:42
Could you please name what stock items these are so we can replicate?
Cylo
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Posted: 6th Mar 2017 22:30
Well, the EBE entity I tried for the example was a simple small room, that totally disappears after lightmapping (the floor texture and the wall).

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Cylo
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Posted: 6th Mar 2017 22:33
Also, this fence disappears every time.

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Pirate Myke
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Posted: 7th Mar 2017 01:15 Edited at: 7th Mar 2017 01:44
The brick fence is a multi textured object.
In the FPE file remark out the texture line.

;textured = default_D.dds

Try that one again.

EBE black textures seem to be fixed in the Private beta. I will retest a set now.

EDIT:
Made an EBE structure and placed some stuff inside. Set Static lights of different colors in it and ran test game. Performed a F3 light map on it.
The results:




This appears to be fixed in the Private Beta. Not sure when the live update will be out. Lee is working on the AI_Bot stuff some more.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

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