Third Party Tools / Fuse Animations wrong

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Stromchaos67
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Posted: 4th Mar 2017 15:21
Hi, i have created my own Character with Fuse, and Download the .FBX Files for the Character and the Animations.
After that i used FBX2GG 1.2 to get the .x Model with the Animations. So far so good. The FPE-File is also updatet like this:
;anim
animmax = 4
anim0 = 1,184 ;idle
anim1 = 185,306 ;walk
anim2 = 307,386 ;attack
anim4 = 387,476 ;death
playanimineditor = 1

But the Animations doesn´t fitt to the Model... How can i fix it?

Thnx....
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Belidos
3D Media Maker
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Posted: 4th Mar 2017 18:26 Edited at: 4th Mar 2017 18:41
Those anim references are only a part of what you need, there's a huge section you need to fill out that are the references for the actual AI animations:

Here's the list from the Uber Soldier FPE:

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
Stromchaos67
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Posted: 4th Mar 2017 18:34
Ah, ok. Can i leave the not used animations empty?
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Jerry Tremble
GameGuru TGC Backer
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Posted: 5th Mar 2017 02:12
Quote: "Ah, ok. Can i leave the not used animations empty?
"


Yes
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Stromchaos67
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Posted: 5th Mar 2017 10:40 Edited at: 5th Mar 2017 11:49
I can't that guy work probably, here are the FPE-File and the Animations. The Walking Animation does not work, and there is the wrong Death Animation. I need your Help please...



[video=youtube]
https://youtu.be/SEt_8F8OTJg
[/video]
This shows the Animations.

[video=youtube]
https://youtu.be/-MKpAJuiLnM
[/video]
And that´s in GG...
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Belidos
3D Media Maker
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Posted: 5th Mar 2017 15:11 Edited at: 5th Mar 2017 15:14
The walk animation isn't working because you haven't filled the numbers in for it:

csi_stoodmovefore           = 185,231

The death animation, you need to turn ragdoll off to use a predefined animation:

ragdoll          = 0

Also you have left csi_unarmed1 and csi_unarmed2 blank, for some reason the AI system doesn't like it if you leave these blank (some characters kind of die then switch to frame 1 and stand there dead lol), just add your idle animation in those slots.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
Stromchaos67
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Posted: 5th Mar 2017 16:07
Ok,i have changed the Settings. The Death Animation run´s straight to the end, it doesn´t Play, the Character lies direct on the floor...?
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Len the man
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Posted: 9th Mar 2017 17:09
I have figured out a lot since the new "Public Preview" update was released. I finally got my fuse characters to work.

You can check out the new instructions I made that helps show how to get the fuse models working with all the animations.

Here is the link:

https://forum.game-guru.com/thread/217587#msg2574506
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Stromchaos67
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Posted: 13th Mar 2017 11:13
I can´t get the Dath Animation work. If i Shoot the Zombie , the Character lies on the Floor with the right position, but without the Animation...
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