Put down some simple EBE stairs on an open patch to test waypoints and other gameplay scenarios.
1) Zombies (confirmed also) have super visibility or whatever you want to call it - They will reach the player before you even have a chance to react. Obviously, something seems to be wrong with initial spatial settings between player and zombies. Super speed also a problem in my build.
2) I found Zombies will not follow waypoints. (Possibly not scripted for this? A member pointed me to custom scripts so I know it is possible.)
3) Zombies tested did not go up stairs they just stand at the foot of EBE stairs. (Can someone test a building in the normal assets and report on this for Zombies?)
3rd person View: Sniper M700, Shotgun tested Characters:
3D Character will not face/ follow cross hairs so an entire play scenario this way is really strange at this point.
1) When looking down/around from EBE stairs from elevated vantage point killed Zombies disappear. (I guess you don't get the satisfaction of seeing your carnage in GG as the mop up crew is better than in the movie Passengers.)
I created an enemy soldier to fight.
2) Inconsistent AI - Stopped fighting me after 3-4th test of games.
PC SPECS: Windows 10 Home 64-bit, Intel Core i7-2700K (PASSMARK:10401.1), NVIDIA Geforce GTX 570 GPU (PASSMARK:5079.4) , 16GB RAM