Shivers
make your fuse character, upload it to mixamo for rigging then download, depending on how much clothing you have on it you may need to decimate the mesh, Use mixamo decimator for this start at 25% and see if if loads into FBX2GG if it does your cooking
if not try 50% etc until it does, once you have your model into, FBX2GG
1/Click edit : prepare skeleton for GG animations,
2/ click edit: import GG animations ,add full range of animations
3/ click edit: add GG animations to animation set
4/ Click File : save as directx with animation set
5/ save the textures to the same folder
6/ add the included FPE, change the name character to your model name, open the FPE and do the same for the line Model= "your model name" and desc "just the name you want to call it. ( I Just copy and paste the .x)
leave the textures line blank or make sure it is, as long as they are in the folder GG will pick them up.
This will work for 3rd person characters if you want it for npc's just use the uber soldier.fpe but change the same values in the fpe
enjoy
P.s You can edit the Textures using any paint package you have to your liking just edit the diffuse textures and reload GG then they take effect
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel
I only smile because i have absolutely no idea whats going on