Product Chat / After the last update I have new NPC does not work properly.

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srun142
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Posted: 2nd Mar 2017 08:25
After the last update I have new NPC does not work properly.
https://www.youtube.com/watch?v=uQLvhHvselo
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 2nd Mar 2017 12:41
check for the forcesimpleobstacle = 3 in the building file.
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JackalHead
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Posted: 3rd Mar 2017 06:59
Do you delete that or change the number? I have the same issue.
Thanks
"So let it be written; so let it be done." Account got messed up with introduction to steam. I am Jackal
Joined 2nd Dec 2009.
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Pirate Myke
Forum Support
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 3rd Mar 2017 07:10
Add that to the objects fpe file that is giving you the issue.
forcesimpleobstacle = 3 looks for polygon collision of objects to find the opening.
There are other settings to the command and options.

// forcesimpleobstacle
// -1 ; absolutely no obstacle
// 0 ; default
// 1 ; Box ( )
// 2 ; contour
// 3 ; full poly scan
t.tryfield_s="forcesimpleobstacle";

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

JackalHead
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Posted: 3rd Mar 2017 13:00
I checked the buildings from the editor. There all set to force 3 and its not working. They get stuck in place trying to run.
"So let it be written; so let it be done." Account got messed up with introduction to steam. I am Jackal
Joined 2nd Dec 2009.
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 6th Mar 2017 11:52
Could you email me the building direct to lee@thegamecreators.com and the level with the stock zombies in there, I can then check to see why they are running on the spot and not entering via the staircase, thanks.
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 6th Mar 2017 11:57
Quote: "Could you email me the building direct to lee@thegamecreators.com and the level with the stock zombies in there, I can then check to see why they are running on the spot and not entering via the staircase, thanks."


I'm getting this with all the buildings in the Death Valley Pack, even if i manually add forcesimpleobstacle = 3 to them. They just run on the spot at the entrance, also the ones with staircases they run on the spot at the bottom, and occasionally if you get the angle right they will go up a few steps then bounce back.

Pathing also seems a little wack too, they tend to try and take the most direct path to you and end up running at the wall instead of trying to find the door or a way around.

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