Product Chat / after press F4 Oak Tree from Mega Pack 03 screwed up.

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Dany
13
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Joined: 14th Nov 2010
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Posted: 1st Mar 2017 07:00
Attaching a picture.

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Preben
20
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Joined: 30th Jun 2004
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Posted: 1st Mar 2017 08:33
FYI:
This is the only tree in GameGuru that use 2 textures , and the only one not using the new tree shaders , so im sure the problem has to do with the object using more then one texture. The leafs is using the texture that are not defined in the fpe , so there is no way to control what shader it is using.

best regards Preben Eriksen,
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 1st Mar 2017 14:32
Change the FPE file to look like this, reload the map and re light map.

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Teabone
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Joined: 8th Jun 2006
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Posted: 2nd Mar 2017 02:48
I've had similar issues with custom media after baking lights. I'll give the FPE example above a spin and see what results I get.
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 2nd Mar 2017 02:51
Yes, just comment out the texture, and shader as per before. That should solve the light map issue on multi textured objects.
I have a set of fixed ones in a different folder that I keep around.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

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