Change the FPE file to look like this, reload the map and re light map.
;header
desc = Oak
;visualinfo
;textured = oakbranch_D.dds
;effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 1
cullmode = 1
;orientation
model = oakfix.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 1
scale = 100
;collisionscaling = 100
resetlimbmatrix = 1
;LOD System
disablebatch = 1
lod1distance = 5000
lod2distance = 7000
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear1.lua
aimain = default.lua
aidestroy = disappear1.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
playanimineditor = 1
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.