Hi Len the man, without seeing your code it is hard to guess how many sprites you are using and where to put the code. But as the other have said; just move them to a lower depth or off screen with something like this.
SetSpritePosition ( hudSprite , 200 , 200 ) -- just change this to your sprite hud image for "hudSprite" to whatever.
-- then back to the original screen location.
SetSpritePosition ( hudSprite , xpos , ypos ) -- xpos and ypos are your x and y screen locations.
or
SetSpriteDepth ( hudSprite , 94 ) -- between 100-1 -- 100 being the lowest depth and 1 being the top depth and so on.
Edit - In one of your images I notice the image is still on screen this maybe because you need to change the (x, y) position greater than the image size. When I first started using HUD's I had the same issue. So just change the (x, y) of screen position to greater than 200 for each (x, y).
Also keep in-mind if you want text on top of your sprite to use the SetSpritePosition, SetSpriteDepth off screen to start then use PasteSpritePosition so it is lower than the text.
Example
-- Setup x and y Hud screen location
local posX = 10
local posY = 80
-- Import Hud image and set size, center on (x,y), depth then send sprite image off screen to start.
hudSpriteImage = LoadImage ( "scriptbank\\images\\hudSprite.png" )
hudSprite = CreateSprite(hudSpriteImage)
SetSpriteSize ( hudSprite , 18 , -1 ) -- Hud Sprite Size.
SetSpriteOffset ( hudSprite , 9 , -1 ) -- Hud Sprite Centre which is half the sprite size above.
SetSpriteDepth ( hudSprite , 50 ) -- Hud Sprite Depth which will be half way at 50 between 100 - 1
SetSpritePosition ( hudSprite , 200 , 200 ) -- Send Hud Sprite off screen.
-- Okay now bring the hud sprite back to the screen location below the text layer.
PasteSpritePosition ( hudSprite , posX , posY )
TextCenterOnXColor (posX , posY,1,"Your Hud Text",255,255,255)
--[
-- Now this is just and example of text on a sprite and will need to be put in to your lua code where needed.
]--
Also what DVader is using is a toggle script to switch the HUD on and off using keys. Well what it really dose is creates the HUD sprite image then deletes the HUD sprite image every time you press the key assigned to the script.
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