Jerry
why not just upload a character to fuse and let fuse rig it for you,
then use fbx2 to load animations to get started, some good tuts on the forum.
then learn to add animations already made, then get an understanding ,
and then get a program and start to learn key framing,
you need to use fbx2 becouse it will not only make a fuse character work in
GG but it also adds a firespot for weapons, a fire spot can be added anyware
in an external editor using a dumy bone and renaming it FIRESPOT but you will
have to rotate it to get it to alighn for weapons, so the face the right way,
thing about adding a dumy firespot is that you can model a weapon onto the character
add a dummy weapon or create one using an existing weapon, and changing it to just a simple
box, then work to get the muzzle flash to align with the gun you modeled on to the character,
well in theory any way,
https://www.mixamo.com/auto-rigger
and decimator
https://www.youtube.com/watch?v=6_KWexWZmNs
then add animation from fuse.
good tut on the broadcast for changing the animation frames in the lua script.
an some great scripters here always willing to help out, but i see lee is going to make
a template for fuse characters, i am not profesional at animating just enjoy doing
and learning to see if it will work in gg, or geting it work is my achievement.