Google+

forums

Third Party Tools / animation

Author
Message
devlin
3
Years of Service
User Offline
Joined: 12th Feb 2014
Location:
Posted: 27th Feb 2017 10:20
anyone tried this software,
comes at a good price for indie developers
and looks easy to learn, available on steam also.

https://www.nukeygara.com/
PM
Pirate Myke
Forum Support
7
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 27th Feb 2017 14:53
Just took a look at the site. Seems simple enough to use and uses FBX for import and export.
You would need a program to convert this to X file for the finished work.

Have not tried it out yet.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

devlin
3
Years of Service
User Offline
Joined: 12th Feb 2014
Location:
Posted: 27th Feb 2017 23:03
yes done a small test in demo looks promising,
can use a number of programs to convert to .x but i always
use ultimate unwrap because it has other features with it .
going to get full version pay day and give it a good run,
but i do like the skinning idea and creating bones looks good
and easy edit. but i will post more here when i get it and test it,
the tut videos are good, but it is the price that attracts me to
purchasing,
PM
devlin
3
Years of Service
User Offline
Joined: 12th Feb 2014
Location:
Posted: 28th Feb 2017 00:12 Edited at: 28th Feb 2017 01:29
another free tool that is great for viewing fbx characters and to find animation frames.
great to work with fuse characters.

http://www.autodesk.com/products/fbx/fbx-review

i used it to test a fuse character to find animation frames from the wizard character
and also tested new bones to make breast movement realistic, a test for other parts of
rigs.

https://www.youtube.com/watch?v=Hl8GXQmNO6E

another spring test .

https://www.youtube.com/watch?v=sHSwuOGr8vg
PM
Jerry Tremble
GameGuru TGC Backer
4
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 28th Feb 2017 03:01
I'm curious, I have tried animating many, many times. To me it is an incredibly frustrating task. Kudos to those that can do it well, they deserve a raise, lol! I have always looked for ways to simplify the task, even going so far as to backing PrioVR (which I haven't received yet). When I get time, I will take a look at the demo. Thank you!
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
PM
devlin
3
Years of Service
User Offline
Joined: 12th Feb 2014
Location:
Posted: 28th Feb 2017 09:19 Edited at: 28th Feb 2017 09:40
Jerry
why not just upload a character to fuse and let fuse rig it for you,
then use fbx2 to load animations to get started, some good tuts on the forum.
then learn to add animations already made, then get an understanding ,
and then get a program and start to learn key framing,
you need to use fbx2 becouse it will not only make a fuse character work in
GG but it also adds a firespot for weapons, a fire spot can be added anyware
in an external editor using a dumy bone and renaming it FIRESPOT but you will
have to rotate it to get it to alighn for weapons, so the face the right way,
thing about adding a dumy firespot is that you can model a weapon onto the character
add a dummy weapon or create one using an existing weapon, and changing it to just a simple
box, then work to get the muzzle flash to align with the gun you modeled on to the character,
well in theory any way,

https://www.mixamo.com/auto-rigger

and decimator

https://www.youtube.com/watch?v=6_KWexWZmNs

then add animation from fuse.
good tut on the broadcast for changing the animation frames in the lua script.
an some great scripters here always willing to help out, but i see lee is going to make
a template for fuse characters, i am not profesional at animating just enjoy doing
and learning to see if it will work in gg, or geting it work is my achievement.
PM
Jerry Tremble
GameGuru TGC Backer
4
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 16th Mar 2017 12:48
Quote: "Jerry
why not just upload a character to fuse and let fuse rig it for you,
then use fbx2 to load animations to get started, some good tuts on the forum.
then learn to add animations already made, then get an understanding ,"


LOL, I've been doing that since FBX2GG came out. I was talking about people who can animate from scratch
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
PM
devlin
3
Years of Service
User Offline
Joined: 12th Feb 2014
Location:
Posted: 19th Mar 2017 23:03 Edited at: 20th Mar 2017 06:13
oh but i would recommend looking at akeytsu before the price goes insane.

this software is really good and easy to learn, exports to fbx.
and uses some pretty neat keyframing features like the old onion skin style,
easy bone creation not just for characters. cyclemaker tool is nice.
loads of features, indie licence is all that is needed, with a $200 k cap on revenue.
at $79.00 is a steal i see this program becoming quite a stir, made by game developers
for game developers . you can purchase at discount on steam.

https://www.nukeygara.com/learn-akeytsu
PM

Login to post a reply

Server time is: 2017-10-24 10:43:03
Your offset time is: 2017-10-24 10:43:03