Product Chat / Vector graphics question for Lee Bamber?

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gd
8
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Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 23rd Feb 2017 20:24
Hi Lee, I'm sure your busy right now with all the core and AI tweaks going on. I wanted to know if there will ever be an option to support SVG images in Game Guru. This would be great if possible as I always create vector graphic first then convert them into PNG but at lower resolution to get the best performance. Using SVG there will be no need... I hope
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brco900033
GameGuru TGC Backer
10
Years of Service
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Joined: 22nd Jul 2014
Location: Belgium
Posted: 24th Feb 2017 09:15
I agree! Maybe some APNG support too..
"There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult." - C. A. R. Hoare
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LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 24th Feb 2017 11:18
No plans to support SVG, and not a lot of requests for it. I imagine you want it for HUD and menu screen art?
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

gd
8
Years of Service
User Offline
Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 24th Feb 2017 23:42
Hi Lee, yes that would be the sort of thing it would to be use with just so we could scale up graphics without taken a hit on performance and quality.
Dark Base 900 Pro OJ: Rampage V Ed.10, i7 6950x non-OC, DDR4-3333 64 GB RAM, Win 10/64, Asus Strix GeForce 1080 x 2 SLI mode, Water cooled with an old Victorian cast iron radiator and a industrial leather belt driven fan - That's what you call Steampunked.

Laptop - M17xR3


A new competition running for GG
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