3rd Party Models/Media Chat / Entities that stay put

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TazMan
GameGuru TGC Backer
13
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Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 23rd Feb 2017 12:55
Hi everyone. I have a problem. I want to make some entities that stay put on top of water. I would also like to place these entities using the snap method if possible. I thought that making isimmobile = 1 that this would keep it at the level it was created at but it still sinks when either introduced to water or water is created underneath it.

Is there anything that I am missing or is it just not possible without placing the entities on the ground and then moving them over water.

Thanks for any help that you can give.
HP Pavilion Laptop - AMD A8-4555M APU with Radeon(tm) HD Graphics - 1.6GHz, 8GB Memory, Windows 10 Home, 64-bit Operating System.

I've got something to say - It's better to burn out than fade away.
arfur9
12
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 23rd Feb 2017 15:46 Edited at: 23rd Feb 2017 15:47
lift the object above its origin, When I did this window I forgot to drop it to the floor so its actually floating mid air by about a meter
In GG I can drop the terrain and origin is on the pool bed and the object is on the water

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3com
9
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Joined: 18th May 2014
Location: Catalonia
Posted: 23rd Feb 2017 17:19
Here I'm using origin at the bottom instead of middle point, and it works. Of course isimmobile = 1.
Windows is a 0,0,0, but its origin is at the bottom.



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TazMan
GameGuru TGC Backer
13
Years of Service
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Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 24th Feb 2017 10:43
I tried what you guys said but I was not getting the same result as you. Maybe I misunderstood you.
HP Pavilion Laptop - AMD A8-4555M APU with Radeon(tm) HD Graphics - 1.6GHz, 8GB Memory, Windows 10 Home, 64-bit Operating System.

I've got something to say - It's better to burn out than fade away.

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