Product Chat / Disable LODs completly

Author
Message
Team wolf
7
Years of Service
User Offline
Joined: 26th Dec 2016
Location:
Posted: 22nd Feb 2017 03:10
i want to Disable LODs completly becouse its messing with the lightmaper the lightmaper takes in consideration all the LOD models a the resolts is a mesk (Most of the times)like shadowy artifacts here an there and stuff.
take a look at my test level below check the LOD of the cube-sphere and bake with atleast one statick light in the scene you will see the shadow outline from the sphere baked to the cube.

Attachments

Login to view attachments
PM
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 22nd Feb 2017 04:44
As far as I know the only way to disable LOD is to get rid of the extra LOD meshes themselves. That or possibly set the distance for LOD change to be higher than the size of the map. That may not fix bake issues though.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 23rd Feb 2017 15:18
Really doesn't use LM often, I've tried :

Quote: ";LOD System
disablebatch = 0
lod1distance = 200
lod2distance = 350
lod3distance = 450"


Notice, disablebatch = 0.

Don't know what's disablebatch exactly does, I got nice shadows, but a very odd ring shadows around the scene, as well.





Using 1 static light in scene, (range 300)

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
arfur9
12
Years of Service
User Offline
Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 23rd Feb 2017 15:25 Edited at: 23rd Feb 2017 15:28
I've had the ring, but for me it surrounds the fp view, it only shows with Entity medium here
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 23rd Feb 2017 16:34 Edited at: 23rd Feb 2017 16:35
I've tried with:

Quote: ";LOD System
disablebatch = 1
lod1distance = 2500
lod2distance = 5000"


but it does not make the diference.

It looks like ring are not around the model, but the player itself, since if you move far away from the scene, the ring shadows follow you, and gradually disappears .
Is like LM taking into account the player and not only the model, at the time of projecting the shadow.

edit; using 1.141 and desktop.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Feb 2017 17:06
Just open the mesh and delete the LOD groups.
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 23rd Feb 2017 17:49
Quote: "Just open the mesh and delete the LOD groups."

I've tried with a non-LOD version of the same model, with not to avail.
Always works with LOD over a copy, so thus I can keep the original clean, just in case.



3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 23rd Feb 2017 19:17
Ok, go to item properties and set LOD modifier = 100, and try. It works for me.



hth

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM

Login to post a reply

Server time is: 2024-11-24 17:05:05
Your offset time is: 2024-11-24 17:05:05