I've tried with:
Quote: ";LOD System
disablebatch = 1
lod1distance = 2500
lod2distance = 5000"
but it does not make the diference.
It looks like ring are not around the model, but the player itself, since if you move far away from the scene, the ring shadows follow you, and gradually disappears .
Is like LM taking into account the player and not only the model, at the time of projecting the shadow.
edit; using 1.141 and desktop.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4