Quote: "Great!! Nice to know. Across the top next to the terrain blend icon there are four color swatches for mud, rock, sediment and grass. Where are those textures stored at? I was searching allthe file folders but can't seem to find them, but I knw they exist so I was hoping someone could let me know where they are at."
Terrains are in sets of five ground textures (four you can select, and the default one) that can be painted on the terrain, the icons at the top are only buttons, they do not represent which set of terrains you are using, to switch between them just click the icons.
If you want to switch over to a different set of terrains you have installed, then you click the rocket button to enter test mode, then press TAB twice, at the top somewhere to the left of the middle of the screen there will be set of drop down menus, one of these will be the list of terrain sets you have installed, simply choose one from the list and it will switch to the new set. You can only use one set per level.
If you want to take a look at the files they are located in:
GameGuru/files/terrainbank/
In there are multiple folders, those folders are named for the set inside. Inside each of the folders you will find the following files:
Default_D.dds - this is your default texture, his will be the one already placed when you start making your level.
Default_N.dds - this is your default textures normal map, it will be a purple colour, it basically defines how bumpy the texture will look.
Default_S.dds - this is your default textures specular map, it will be black, white, and grey, and defines how shiny the texture is.
These are the textures that correspond to the buttons:
Mossy_D.dds (also _N and _S) - on the default set this is your alternate grass
Path_D.dds (also _N and _S) - on the default set this is your mud
Rocky_D.dds (also _N and _S)
Sedimentary_D.dds (also _N and _S)
You will also have a superpalette.ter file, this is a kind of cache file for terrain textures, if you make any changes to the files in these folders you need to delete this for gameguru to rebuild it's cache with the new changes.
As you can see the texture files are in .dds format, you will be able to create and edit files of this format just like any other image format using programs such as Photoshop, GIIMP (with a plugin), Paint.net and so on.
If you have your own textures that you want to use, then i would highly recommend you do not edit existing sets, as when there's an update the update will automatically overwrite them with the originals. Always create a new folder, give it the name of the terrain set you are making, then add your own files in there. That way you will not damage the original sets and will not lose any edits during updates.
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