Scripts / sound playing

Author
Message
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 16th Feb 2017 16:40
Hi, is there anyway of actually checking if a certain sound is playing, say for example if a generator is emitting a noise. I cant seem to find anything in the global lua to check this????
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Freakon
GameGuru TGC Backer
15
Years of Service
User Offline
Joined: 24th Feb 2009
Location: UK
Posted: 17th Feb 2017 21:26
Hello!

As far as I am aware the scripts will only run once the game/test game is activated, so in edit mode the script are not active as the init and main have not been called yet.

Really the only way I believe is to test the game? Happy to be proven wrong tho
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 17th Feb 2017 21:33
not quite the answer he's looking for, he means is there any feedback on if a sound is "still" playing... the answer is no (unless you use the globalsounds)
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 19th Feb 2017 11:07
Hope Lee considers this to add to the lua stuff, it would be useful. thanks smallg
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 19th Feb 2017 15:13
Agreed but as he added it by default to the global sounds I'm sure it'll get added if he goes back to work on normal sounds again...

It's possible to create your own timers and compare them to the length of the sound file though so you can still force it yourself... Just a lot of extra work depending how many sounds you want to check.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

Login to post a reply

Server time is: 2024-03-29 15:21:10
Your offset time is: 2024-03-29 15:21:10