Product Chat / Anyone know why this is happening

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GraPhiX
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Posted: 15th Feb 2017 13:50
As anyone any idea what is happening here, I have removed and put the fence panels back 4 times now it is also happening on the roof tiles:

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GraPhiX
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Posted: 15th Feb 2017 14:03
this is also happening I have attached the texture in case it is that I created it in paint.net


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arfur9
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Posted: 15th Feb 2017 14:08
I had problems with normal maps I'd made in Sketchup, what I did was make a interior wall, rendered a normals, depth, colour and AO passes
In GG with me rendering the normal map from the front view if it was viewed from any other angle it looked really bad
give me 5 minutes and I'll show you what I mean
GraPhiX
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Posted: 15th Feb 2017 14:45 Edited at: 15th Feb 2017 15:18
I don't think it is the texture, I just right clicked on the buildings that went black and selected 'EDIT' from the popup menu then pressed 'E' to go back to entity mode and the building reappered, so I did that with the rest of the EBE structures and thet are all back

I think it is a bug but what do I know lol I cannot even model
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arfur9
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Posted: 15th Feb 2017 14:46
Actually I'd rendered from top view and I was getting this

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arfur9
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Posted: 15th Feb 2017 14:49
ooops sorry I missed the second video.. I've not had that happen
GraPhiX
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Posted: 15th Feb 2017 14:57
ok I found a workaround uploaded what I did in case it happens to someone else :



how many textures can I have in one scene? I have 4 EBE sites could it be that?
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arfur9
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Posted: 15th Feb 2017 15:20
when you change your texture you get a texture set which you'll find here:
C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files\ebebank\default
in theory it shouldn't matter as each site appears to get its own texture bank..
what is a worry is I have 1GB of files but only one site
Earthling45
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Posted: 15th Feb 2017 16:10 Edited at: 15th Feb 2017 16:11
Quote: "
how many textures can I have in one scene?"


You should be able to use 16 textures on a building site and 16 other textures on the next building site and so on

I will try to reproduce this and see what happens.

It does look really good GraPhiX
GraPhiX
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Posted: 15th Feb 2017 16:24
Quote: "It does look really good GraPhiX"

LOL thank you but its all the EBE its fantastic what Lee as accomplished I cannot model for toffee but the EBE gives me all this I'm loving it
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DVader
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Posted: 15th Feb 2017 16:57
The first effect looks like a bake issue. Try baking the scene over. The second looks like a bug as you say, perhaps GG is not updating the other sites properly. Being new, it's bound to have a few little niggles on first release.

Nice looking scene there, good use of the EBE


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
GraPhiX
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Posted: 15th Feb 2017 17:25
Quote: "Try baking the scene over."


yes I have done it 14 times now, the last time I started then pressed escape to cancel and saved to another file, opened that level and no joy I'm afraid


the only thing I would wish for with the EBE is a more precise rotate ie. rotate to 45 degrees or 30 degrees rotating entitys or EBE parts to angles would be excellent

this first step is really fun the next bit gameplay is going to be more tasking I know what I want but whether I can do it is another story the two LUA books I ordered came this morning I'm not even going to open them until I have the scene set how I want it.

My Blender course is also coming along hopefully I will have some custom models in soon, I'm working on an automatic barrier at the moment
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Preben
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Posted: 15th Feb 2017 17:53
GraPhiX:
Quote: "I have removed and put the fence panels back 4 times now"

What version are you using ?
best regards Preben Eriksen,
synchromesh
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Posted: 15th Feb 2017 17:58
Quote: "What version are you using ?"

LOL I was just going to ask the same ..... If its Beta then your gonna have to try it in the public build ....
You cant rely on the beta ..Lee likes to turn things on and off
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GraPhiX
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Posted: 15th Feb 2017 18:08
Quote: "What version are you using ?"


on my main desktop I have 1.141
on my laptop I had 1.14 just updated to 1.141

it does it on both
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GraPhiX
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Posted: 15th Feb 2017 20:15
Quote: "LOL I was just going to ask the same ....."


@synchromesh - ironically its your Fence panels LOL thank you for the wall pack
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synchromesh
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Posted: 15th Feb 2017 21:47
If its the roof causing problems then the panels are mine .....
If the panels are causing problems then I have never seen those in my life
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GraPhiX
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Posted: 16th Feb 2017 10:08 Edited at: 16th Feb 2017 10:17
Quote: "If the panels are causing problems then I have never seen those in my life"


LOL can you do me a favour? can you put 4 of your panels in a scene and F3 them see if it happens to you I am using 1.141 so would be helpful if you could use that version and not a beta please.

the screen shot is just your panels in an empty scene nothing else. It only happens on the sun side.
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synchromesh
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Posted: 16th Feb 2017 12:46 Edited at: 16th Feb 2017 12:48
Ok I'm using the beta and don't seem to be getting the issue ?
These pics are with lightmapping using F3 ... However without light mapping they look fine as well ?



The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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GraPhiX
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Posted: 16th Feb 2017 13:04 Edited at: 16th Feb 2017 13:20
Quote: "Ok I'm using the beta and don't seem to be getting the issue ?"


so it is an issue with the shaders in 1.141 ? what version is the beta on?

this screen shot is from 1.14 still same issue
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synchromesh
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Posted: 16th Feb 2017 13:40
There is no official version number of beta .... Still says 141 but is being updated all the time ..
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GraPhiX
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Posted: 16th Feb 2017 13:50
ok thank you, I will just have to wait until Lee pushes another update then
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