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Free Models and Media / Arthur9's model dump

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arfur9
5
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 15th Feb 2017 13:15
Lets get the party started
Simple Stair case which fits the EBE

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GraPhiX
3D Media Maker
12
Years of Service
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Joined: 15th Feb 2005
Location: Old Trafford - Lancashire
Posted: 15th Feb 2017 13:24
Thank you they look really nice
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
Wolverine
1
Years of Service
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Joined: 20th Feb 2016
Location:
Posted: 15th Feb 2017 13:33
Thx just what I needed.
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arfur9
5
Years of Service
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 15th Feb 2017 14:03
Thanks
I've updated the file as it was to low.. I'd already made the staircase but the step height was to high so I added a step, but I forgot I'd scale the original
arfur9
5
Years of Service
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 15th Feb 2017 20:31
gable ends for the EBE just put them in C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files\ebebank\_builder

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arfur9
5
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 17th Feb 2017 10:50
the stair with a banister and baked textues

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Pink Panther
7
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Joined: 1st Feb 2010
Location:
Posted: 17th Feb 2017 15:57
Thank you. Great stuff!
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Belidos
3D Media Maker
1
Years of Service
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Joined: 23rd Nov 2015
Location: Hertfordshire
Posted: 17th Feb 2017 16:38 Edited at: 17th Feb 2017 17:54
Nice work Arfur9, looks great.

Just a quick tip about texturing for GameGuru, while GameGuru will accept models with multiple textures referenced in the model, it doesn't actually look for the normal, and the specular textures ( _N and _S ) with multiple texture models, instead it used default normal and specular textures, which means it could look worse than low in highest instead of better, so for GameGuru it's usually best to unwrap and bake a texture map and reference it in the FPE.

I wish it would use normal and specular maps for multiple textures because you can actually get a much crisper clearer texture with the textures separate (unless you make the texture maps huge that is).

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
arfur9
5
Years of Service
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 17th Feb 2017 17:49
Thanks
I didn't know that about multiple textures, however the newer version is a single texture, I was having issues baking textures in C4D but I've sorted that now, basically the uv's messed up on route back to Sketchup which turned out to be a checkbox needed unchecking lol
Len the man
2
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Joined: 12th Jun 2015
Location:
Posted: 18th Feb 2017 00:00
Thanks for the gable ends of the house. I sure needed those.
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arfur9
5
Years of Service
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 19th Feb 2017 10:05
Loud box textures with a metre cube

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UndeadJoe
Reviewed GameGuru on Steam
1
Years of Service
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Joined: 30th Nov 2015
Location: Upstate New York, United States.
Posted: 20th Feb 2017 08:03
Thanks.
Read a Free Preview of my new Zombie Apocalypse Thriller, Requiem for Humanity (Last Days: Book One)
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arfur9
5
Years of Service
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 21st Feb 2017 14:52
Thanks

A basic 2x2 pane window

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Belidos
3D Media Maker
1
Years of Service
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Joined: 23rd Nov 2015
Location: Hertfordshire
Posted: 21st Feb 2017 15:05
Window_one.x isn't in the zip

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
arfur9
5
Years of Service
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 21st Feb 2017 15:21
Thanks, I've re uploaded it, its there now

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