Yes thats very true m8 but alot of what im doing atm isnt just Fuse models, Fuse just gave me the spring board to get used to making parts for the models im making as its a nice platform to marry up parts to see if the fit correctly e.g the backpack and the capes.
I can make a fuse model using stock fuse clothing in maybe 30 mins but making clothing to fit fuse is another matter e.g the hero cape took me 3 days adjusting dropping into fuse reajusting and so on and so on, ive actually been using 3ds max of late and make human, altho make human is difficult to import into anything as the poly count is just way to high to decimate down even using meshlab. Yes you can get the poly count down but it wrecks the model on import to .X and even fragmotion and mender or blender carnt fix it.
So fuse is easy enough but actually making your own character and clothing definatly isnt easy at all, so all the guys who make characters get my utmost respect as i now get actually how hard it really is. Anyways just to prove the point heres's 1 of 4 of my new Superheros Not made with fuse lol, this guy was done with a combo of 3ds max, make human and god know's what else, then into fbx2GG and he still isnt quite right but he's getting there. Anyways here's my first draft of The Torcher (think he burned a hole in his cape! lol
@ Tazman thanks m8 yeah its easy as long as you customise the arms to minus 42 then just add the weapon you want to the FPE
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel
I only smile because i have absolutely no idea whats going on