Product Chat / Wall thickness

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Lance
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Posted: 12th Feb 2017 14:47
How / can you change the wall thickness ?
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Jerry Tremble
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Posted: 12th Feb 2017 15:09
Quote: "How / can you change the wall thickness ?"


Which wall are you referring to? I would assume a modeling program would be involved if it's a regular entity. If you mean EBE walls, you can double them up or perhaps create a pfb that would amount to the same thing. If it is a simple wall segment from one of the many "construction kits" on the store, you could scale them in the appropriate direction in the fpe or in the editor. Hope that helps, I'm out of walls.
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Lance
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Posted: 12th Feb 2017 21:44 Edited at: 12th Feb 2017 21:50
I meant in the EBE . The standard walls are a little thin .
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Belidos
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Posted: 12th Feb 2017 22:29
just use another wall piece rotated twice next to the first wall piece to double up

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Posted: 12th Feb 2017 22:36
You can create thicker wall PFB's if you wish ....
Its not to difficult if you open a couple up in notepad and see how they are constructed ..
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Lance
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Posted: 13th Feb 2017 14:38
The wall thickness does not change for me . I thought that 'depth' would change the thickness but it doesn't . My wall example has a hole in it and depth set to 4. When in the EBE placement mode the wall being placed looks thicker but after placing it down it reverts to the standard thickness .


;EBE Spec (max 20x20x20)
width = 20
height = 20
depth = 4

;Preserve Mode ( 1-cancel cube delete if next cube inside present )
preservemode = 1

;Pattern
prow0x0 = 11111111111111111111
prow1x0 = 11111111111111111111
prow2x0 = 11111111111111111111
prow3x0 = 11111111111111111111
prow4x0 = 11111111111111111111
prow5x0 = 11111111111111111111
prow6x0 = 11111111111111111111
prow7x0 = 11111000000000011111
prow8x0 = 11111000000000011111
prow9x0 = 11111000000000011111
prow10x0 = 11111000000000011111
prow11x0 = 11111000000000011111
prow12x0 = 11111000000000011111
prow13x0 = 11111111111111111111
prow14x0 = 11111111111111111111
prow15x0 = 11111111111111111111
prow16x0 = 11111111111111111111
prow17x0 = 11111111111111111111
prow18x0 = 11111111111111111111
prow19x0 = 11111111111111111111
Lance

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Belidos
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Posted: 13th Feb 2017 15:11
I think, but don't quote me as i haven't tried, it works like this.

prow0x0 = 11111111111111111111

would give you a single line on the bottom row, and:

prow0x1 = 11111111111111111111

Would give you a single line next to the first line on the bottom row, and so on.

I'm not sure i'll have to try it out, but i think that it works like that

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Jerry Tremble
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Posted: 13th Feb 2017 15:12
Here, try this and compare to see what you're doing wrong.
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Belidos
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Posted: 13th Feb 2017 15:13
Yup, looks like i was right.

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Posted: 13th Feb 2017 15:28
Yep that's how I would have done it also ..
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Jerry Tremble
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Posted: 13th Feb 2017 16:19 Edited at: 13th Feb 2017 17:07
Now I have a question: I made a bitmap of this object and placed it in the builder folder. It is 64x64 and named the same as the pfb, but doesn't appear in the Builder tab. I also noticed the object name appears as all lower case. Any ideas?
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Lance
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Posted: 13th Feb 2017 20:07


I didn't think of doing that . That makes a lot of other things possible .

THANKS



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Jerry Tremble
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Posted: 13th Feb 2017 21:08
No problem, with the pfbs, copy and paste is your best friend! (Plus changing a few values )
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Jerry Tremble
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Posted: 13th Feb 2017 21:12
Now, does anyone know how to make a bitmap show in the Builder tab?
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Posted: 13th Feb 2017 21:31
Quote: "Now, does anyone know how to make a bitmap show in the Builder tab?"

Yes I load one up in my paint program ... alter it to my needs then save it back as the name of the PFB I created
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Jerry Tremble
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Posted: 13th Feb 2017 21:52
Quote: "alter it to my needs then save it back as the name of the PFB I created"


That's what I did with mine (I mentioned in an earlier post). I made it 64x64 as that seemed to be what the others were, and it doesn't work. I used GIMP. Perhaps I should try from a different paint program.
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Jerry Tremble
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Posted: 13th Feb 2017 22:02
I just answered my own question. I exported from Paint.net and it works.
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3com
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Posted: 13th Feb 2017 22:18
Quote: "I just answered my own question. I exported from Paint.net and it works."

Nice, but very odd. Why Gimp does not?

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Belidos
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Posted: 13th Feb 2017 22:19
You did save as 24bit BMP, not 16 or 256, right?

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Jerry Tremble
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Posted: 13th Feb 2017 22:25
Quote: "You did save as 24bit BMP, not 16 or 256, right?"


I just exported from GIMP with whatever default settings they were (I didn't look, never had a problem with it). In Paint.net, It allowed me to let it "auto-select".


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Belidos
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Posted: 13th Feb 2017 22:27 Edited at: 13th Feb 2017 22:27
GIMP hates BMP, to get it to save as 24 bit you have to change the advanced settings in the export, it's best just to use paint and select 24 bit BMP, it's one of the very few bad things about GIMP.

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Jerry Tremble
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Posted: 13th Feb 2017 22:37
Quote: "GIMP hates BMP, to get it to save as 24 bit you have to change the advanced settings in the export, it's best just to use paint and select 24 bit BMP, it's one of the very few bad things about GIMP."


Good to know, thanks! I also have older versions of Photoshop (7), and Paint Shop Pro (9), I just haven't installed them on either of my machines since I put SSDs in them. I am more familiar with those programs though; perhaps I should!
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Gtox
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Posted: 14th Feb 2017 04:13
@Jerry Tremble - when you export a bmp from GIMP, check the 'Do not write color space information' box in the compatibility options
Jerry Tremble
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Posted: 14th Feb 2017 23:30
Thanks, Belidos and Gtox! Good to know.
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