Product Chat / FPE question

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AmenMoses
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 11th Feb 2017 22:05
Can someone tell me what the transparency value in an FPE file does.

I have a 'glass' entity and I want to make it more see through but no matter what value I put in the FPE file it still looks the same.
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Gtox
3D Media Maker
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Joined: 5th Jun 2014
Location: South Africa
Posted: 12th Feb 2017 05:39
The glass models I use have a transparency value of 5. You need to add an alpha channel to the diffuse texture, and paint the area you need to be transparent on to the alpha channel. If your RGB values are less than 130, the model will be completely transparent - the attached image shows the difference between some different RGB values.

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Pirate Myke
Forum Support
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 12th Feb 2017 07:43
// transparency modes;
// 0 - first-phase no alpha
// 1 - first-phase with alpha masking
// 2 and 3 - second-phase which overlaps solid geometry
// 4 - alpha test (only render beyond 0x000000CF alpha values)
// 5 - water Line ( object (seperates depth sort automatically) )
// 6 - combination of 3 and 4 (second phase render with alpha blend AND alpha test, used for fading LOD leaves)
// 7 - very early draw phase no alpha
t.tryfield_s="transparency";
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AmenMoses
GameGuru Master
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Years of Service
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 12th Feb 2017 11:00
Thanks for the answers, so I need to edit the diffuse texture. More Gimp fun for a Sunday.
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