Product Chat / What about Vehicles??

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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 8th Feb 2017 17:43
Do someone know if Lee is going to add real vehicles behaviours?
like this example :
https://www.youtube.com/watch?v=pwAT9eDNp3c

i mean if it's going to be soon possible to use vehicles?
Wolf
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17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 8th Feb 2017 17:55
Its very possible that we get additional templates for racing games and the like sometime this year but I can't guarantee anything.

I'd go out on a whim, lean myself out of the window and speculate that yes, this will be in the engine someday, no it will likely not be soon.
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 8th Feb 2017 18:02
It will remain on the voting board after the reset, and if enough users want drivable first and third person vehicles for the player and characters, I would be happy to add them (and know someone who's sorted out all the nifty physics too)
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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 8th Feb 2017 18:34 Edited at: 8th Feb 2017 18:47
There's actually a couple tutorials going around for drive-able vehicles already.

I made a quick attempt when 3rd person was introduced. Though there was no camera lock at the time, nor the ability to load multiple sounds or any way to lock various player controls. However these are all possible now so you can probably do better than what I have with some LUA scripting:

My crud driving test:

(different camera angles and inserted audio was all made in post editing and not in the actual test)

Here is my poor attempt at testing the physics of impact. I'm not good at LUA so there might be a way to apply force in directions so barrels and people go flying when you hit them. Im not sure.


Here's someone elses test with an interesting first person perspective:


and another:


If you are good at LUA, I'd lock the left and right player controls and override them yourself so the vehicle doesn't turn abruptly. Increase the acceleration time so its drawn out and the vehicle continues to build up progressive speed the longer you hold forward. Making a vehicle the player will require that you create a new FPE file to reference that vehicle model. Of course a deceleration option within the player options would help a great deal here
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synchromesh
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Joined: 24th Jan 2014
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Posted: 8th Feb 2017 19:06
Don't recall that third video .... That's quite impressive !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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